The platform in the game Ghosts ‘n Goblins. The true definition of torture.
The announcement of Ghost and Goblin Resurrection was a little strange, especially considering its exclusivity. Capcom has a Switch-exclusive title up its sleeve, Ultra Street Fighter II is one of the worst games in the franchise, and Monster Hunter Generations Ultimate is nothing more than a remaster of a 3DS game sold for cash. I didn’t know what to expect from him. Could Capcom have fixed the franchise’s already poor management? At a time when people are complaining about Dark Souls’ difficulty, surely Capcom isn’t going to add more difficulty options? Finally, since Ghosts ‘n Goblins games are generally short, what would Capcom do to increase the game’s long-term appeal?
Let’s just say that Capcom has done its best to satisfy both veterans and newcomers. Ghosts ‘n Goblins Resurrection retains the core gameplay of the franchise (for better or worse), but with some quality improvements that really enhance the overall experience. I’m convinced that this is the best game ever released in the franchise, but that doesn’t mean that this title doesn’t have shortcomings. Well, let’s just say a myriad of mistakes.
Don’t even try to kill this demon on the first level.
The best aspect of this game is without a doubt the visual aspect. Ghosts ‘n Goblins Resurrection is one of the most visually unique games I’ve played in a long time. His artistic style is a mix of Monty Python-esque medieval montages and pop-up books. Everything is animated in an intentionally weird way and it’s just a joy to watch. Considering the game was designed specifically for the Switch, it runs incredibly well, achieving 60fps in both docked and portable modes. By the way: Ghosts ‘n Goblins Resurrection runs on the RE engine.
Capcom has also done a great job re-recording the franchise’s iconic songs with brand new material and production values. It looks scary, goofy, but appealing in a Scooby-Doo kind of way. The sound effects are nothing special, but they serve their purpose. You will mostly hear grunts, thunder and small sound effects, as there are no voices in this game. Not that it matters much, to be honest.
This is the first boss in the entire game. A charming fellow.
Now we need to talk about the gameplay, which is the best mix I’ve ever seen. Capcom has really improved the overall experience with additional collectibles scattered throughout each level. They’ve also added a brand new skill tree that allows you to make a limited number of screen-clearing moves when things get even more hectic than usual in a game like this. They’ve also added different difficulty levels, which not only add extra checkpoints in the levels, but also allow Arthur to take a few extra hits before he dies.
In theory, this is the last of all the Ghosts ‘n Goblins games released since the franchise began in the mid-1980s. Unfortunately, there are some things that desperately needed improvement, but they were left as they were because the retro gaming fanbase on the internet saw them as complex rather than what they really were: Control and physics problems caused by 1980s equipment.
Adding smooth surfaces to a game like this is like sprinkling salt on a wound.
As a result, Ghosts and Goblins Resurrection retains the frightening jumping mechanics and strange physics of the franchise. You’ll have to constantly fight the game, alongside enemies who try to turn you into a pile of bones. The cheap placement of enemies and annoying backfires are things you can get used to over time, but the lack of momentum and slow jumps are things that should have been fixed a long time ago. Or at least was included as an optional challenge.
But even though Ghosts ‘n Goblins Resurrection has some awkward gameplay moments, there’s something about it that makes it a compelling game. You’ll die over and over again, but you won’t give up as easily as you might think in a game with so much discomfort. New difficulty levels and checkpoints, and a stunning graphical style, make Ghosts ‘n Goblins Resurrection not only the newest game in the series, but also the best Ghosts ‘n Goblins ever made.
Ghosts ‘n Goblins Resurrection has a very charming, Monty Pyhton-esque visual style and works well on the dock and in handheld mode. | I don’t care what people say: Ghosts ‘n Goblins Resurrection, like its predecessors, has terrible controls and physics. Sure, that’s part of the appeal of the series, but it doesn’t make it any less frustrating. |
The classic tunes of the franchise are recreated with all-new instrumentation. It does an excellent job, even if the sound effects are not very impressive. | There’s something about Ghost and Goblin Resurrection that makes it entertaining, even if the controls are terrible. New difficulty levels and checkpoints make this the newest game in the series, believe it or not. |
Last block : 7.0 |
Ghosts ‘n Goblins Resurrection is now available on the Switch.
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