If we manage to colonize space and other places, there will certainly be a wide range of jobs left, and it should never be ruled out that we will need repairmen. In Lost Orbit, you are a worker named Harrison. During a single repair, a meteorite crashes into your moored ship, rips it to shreds, and suddenly becomes stranded in the middle of space. However, don’t be afraid of your basic survival instincts as you fire up your jetpack engines, which have an incredibly unlimited amount of fuel, and begin your journey home!
At the beginning of the return journey, the gameplay looks like a mix of top-down SHMUPs with no real offensive skills or weapons, a puzzle game with navigation, and a fast-paced scene game. What does it all mean? Now let’s break down the elements a bit more.
You see Harrison, your spaceman, from top to bottom, and he is usually placed in the middle of the screen from bottom to top. The controls are in the form of left and right navigation/direction. Later, you gain skills that allow you to hit the cannon, accelerate and brake in space in an instant. In this form, the game follows the camera and has the type of functionality that a space shooter game can have. However, your goal is not to fire shots or anything, but simply to avoid all obstacles on your way home. You’ll get there slowly as you make your way through the stairs and find your way to the next jump gate.
At each step you will be assessed on several factors; can you get through the step largely unscathed? This means that you don’t collide with anything and you don’t collide with yourself. She also appreciates how quickly a scene can be finished. Here at Lost Orbit, the players have an interesting rhythm. When I started the game, and honestly through many levels, I played the game almost like a Sunday swim in space. I didn’t push and carefully avoided flat obstacles as they came up. However, I gave this game a bad grade and it seems to me that this is the least fun way to play…. so to speak. In fact, the game wants you to push your limits and go as fast as you can in a level, and many permanent upgrades that can be built later by collecting shards of Obtainium aid in this fast-paced adventure. The game balances these speed limits well from the start, and I never made a mistake when increasing the ability to fly in the level.
When I mentioned the game, I was also under the impression that it was a puzzle game. Indeed, each level is traversed by a well-defined path, with forked and other branches, but there are often many obstacles, or temporary obstacles, that must be overcome to win. Also, one of the most interesting mechanisms in the game is that the edges of the screen wrap around each other, meaning that if you take off from the left side of the screen, you land on the right side of the screen. This mechanism is enhanced for the player by the many levels created for its use, and while it is a bit confusing at first, after a certain time in the game it becomes an acquired skill.
These are the mechanisms that wrap around you to create your main gaming experience. The game isn’t too difficult, but there are certainly many levels where I’ve been reborn many times. There are checkpoints at each step, and passing them means that if you die further down the road, you will return to the last gate. And with an essentially subjective rhythm, the game never pushed me to the limit of not progressing, which is always very welcome. There are a few other modes that the game fits into, such as Challenge and Time Trials, but both simply repeat the story with bigger goals for a more challenging experience.
Now, it would be nice to say that the game ends and ends there in level progression, but Lost Orbit takes the extra leap and comes up with a pretty clever and humorous story with dialogue throughout. He decides to follow you everywhere, observing off-screen to eat some of those shiny obsidian points that are instantly visible, and talks about the visible journey the player is in. Without getting bored, you will eventually meet him, and some sort of bond will develop throughout the story.
It is this story-based adventure that gives this game its entire life. If he wasn’t around, I’d play a handful of steps and feel a return to the grid where he could still play reasonably, and then I’d get out of the game. This plot and eloquent dialogue is what kept me from following the poor spaceman’s journey.
Lost orbit: Clamping speed overview
- Charts – 7/10
- Sound – 6.5/10
- Gameplay – 7/10
- Late Call – 6/10
6.5/10
Final thoughts : WARNINGS
Lost track: Terminal Velocity is the clever story of a space repairman who is in trouble and just wants to find his way back. The gameplay seems familiar to other genres, while finding its own unique mechanisms to create a rather enjoyable experience. It’s not a particularly deep game, but the story set to music keeps players in the game more than the basic gameplay.
Alex has been in the game industry since the release of Nintendo. He’s turned his hobby into a career, spending just over a decade developing games and now serving as creative director of the studio.
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