Let’s start with a better, positive and simple game: Murder in a group in a quiz 2. The horror game that has morphed into a classic cult game is making a comeback, and it’s better than ever. It plays almost exactly like the original, but you get a bunch of new quizzes and mini-games. The principle is to try to survive. If you give the wrong answer, you’ll be forced to play a mini-game that can get you killed! If you die, you can still continue with the trivia part of the game, and technically you can still win everything, but you’ll be handicapped in the final round, so it’s a little harder to do that. The mix of fun questions, hilarious comments and scary mini-games makes it a real winner and a game I’ll be coming back to again and again in the months to come.
Unfortunately, it goes downhill from here. I give credit to the developers for trying out new ideas or taking what would normally be a board game and turning it into a video game. The same goes for Push The Button, where four to ten players are locked in a spaceship, but one of them is an alien! The group must try to determine which player is strange by observing the strange reactions of the different players. An alien can distort people’s answers by hacking into the screen and giving them a false clue, allowing them to give a strange answer, making some people think the player is an alien. There’s a bit of psychology here, and the game encouraged all players to communicate with each other to try and solve the puzzle together. All tests are time-limited. If the alien is not detected before the timer reaches zero, he wins. I’ve played several versions of this type of game over the years, and it’s never been my favorite, but I have a number of friends who really like this type of board game, so if you like this game, it might be a little more appealing to you. For the record, my group of friends didn’t do much, but there were only four of us. I think this game would be more effective if you could get a larger group together.
In Role Models, you play with a group of three to six players and try to find out what your friends really think of you. Or at least that’s what the game is trying to sell you, but it actually landed with a thud. You get a topic, and you drag the person’s name over what best describes them. You can award points to the person you think is likely to be the most popular, and if you’re right, you can get bonus grains for science. This game has a few drawbacks, one of which is that it practically requires you to know the other members of your band who play reasonably well. If you’re throwing a big party and you don’t know many players, this exercise will probably be useless. Even if you know the other players, it’s not that much fun – let alone fun.
My second favorite game in this collection is the Dictionary, which accommodates three to eight players. I’m a big fan of Balderdash, a board game where you make up definitions of words and try to make other players believe the definition is real. This one has a similar feel, except that instead of trying to make a realistic definition, players vote for their favorites. As the game progresses, the winner must find a synonym, and in the final segment, players must use it in a sentence. This game requires creativity and the ability to find intelligent answers on the fly. While I have enjoyed my time with her, not everyone on the team has, and she relies more on the input of the players, which of course can be very affected or missed depending on who is playing.
Finally, there is the Joke Boat, where three to eight players compete to become the best futuristic comedian on the ship. The game allows you to find a series of words and phrases, which are then chosen at random and given to the players. At the beginning of the round, the player must choose the word to be used in the sentence. Then it’s up to each player to find a trap for the joke, and the two players are put in competition, and the players vote for the funniest result. Again, it’s up to the players to be creative and witty, which can be a great success or failure depending on the player. I wish I could say that our band came up with some really funny lyrics (and we did a few times), but it wasn’t as entertaining as last year’s Mad Verse City, which had a similar concept, except that the robots fought a rap battle with funny lyrics to provide real comedic value.
As with any Jackbox Party Pack, the enjoyment of the included games often depends on the group you are playing with. However, there have been better iterations in the past, and this one was woefully inadequate. Only one of the five games really won us over, the rest were just good enough to be boring. It hurts me to be so uninterested in this game because I’ve enjoyed it so much over the years. Of course, your tastes may differ, but for us, The Jackbox Party pack 6 is far from reality.
Jackbox Party Pack 6 Overview
- Charts – 8/10
- Sound – 8/10
- Gameplay – 4/10
- Late complaint – 4/10
5.5/10
Final thoughts : MEDIOCR
It pains me to give The Jackbox Party Pack 6 a bad grade because I’m a big fan of the series. Usually at least two or three of the five included lots are a blast, but this time only one (Trivia Murder Party 2) really brought something. Some may find that a few other included games are worth their time, but overall I can’t help but be disappointed.
Craig has been covering the video game industry since 1995. His work has been published in various media. He is currently an editor and contributor to Age of Games.
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