In the upcoming release “One-Kick-Girl chasing the Damage cap with no vita in melee range,” you’ll get to experience a fresh new take on combat. This time around, we’ve decided to focus more heavily on swordplay and reach combos than pure speed. Experience an entirely new type of game!
One-Kick-Girl is a character from Critical Role. She’s a damage cap hunter who uses no vita in melee range.
Prolog:
Before 2008, when I used to spend a lot of time on the battle net and read a lot of Assassins tutorials, I came across one that stuck with me for the rest of my life. It was a dragon tail tutorial posted by a person called “Onkel Wilfied” on a German forum (uncle Wilfried). There was an unique section at the conclusion of the guide:
Over 70000 dmg, according to an expert
What the hell is going on here? Is it even possible? That’s something I’d want!
In non-ladder, I did my best to complete the character, but I required a lot of ladder-exclusive goods to progress. I can now acquire them thanks to D2R.
I’d want to take this opportunity to introduce you to Alita theDragon, my Dragon Tail Assassin.
Stats:
3 tiger strike charges, safety equipment
I allocated her all of my stat points into these stats since strength and dexterity boost my kick damage.
I somewhat overestimated strength since it raises my dmg slightly more than dex.
I placed the rest of my points into dexterity. 0 for Vita. My stats with an Active BO are shown in this image.
Skills:
I’m not going to add any images since I’m only allowed to post 20:
20 tigerstrike
20th Anniversary of Dragon Tail
20th Phoenix strike
Thunder’s Claw: take a break.
1 shadow master
1st Mind Blast
1 quick burst of speed
Fade: 1
1 death sentry
My thunderclaw and phoenix strike both have a lot of points. I don’t want to be a trap assa again!
As you can see, Tiger Strike and Dragon Tail are my primary abilities.
Assassins are the ideal characters for me since they are versatile and can handle any circumstance. I can use three different forms of damage to cope with various immunities, mind blast quick enemies, and explode corpses to prevent Nihlataks CE from resurrecting them.
Equipment:
2 talents, 40 stats, and a little res The best I could come up with
Priority is given to players with good stats. It’s good to have a residence.
Sharks and krakens seem to be the most appealing. My dmg is much improved by having 67 strength and talents.
BIS BIS BIS BIS BIS BIS BIS BIS BIS BIS BIS B
Dexterity: 25 On boots, you can’t acquire any extra stats. FHR is also enjoyable.
To increase my damage even more, I added a 5/5 fire rbf. Top 3 talents and 40 stats
To keep healthy while learning a new skill
3 percent ml is acceptable, and 2 talents and 13 stats are desirable.
Mercenary armor, previously known as my barbs
The best mercenary helm. Sometimes I think CoA would be wonderful with my 80ed gems, but then my merc wouldn’t have any leech.
The aura removes some immunity and lessens the resistance of non-immunes, resulting in increased damage for me.
Great 20 dex, cnbf.
My harle of safety. For extra damage, there’s another one with a 5/5 fire facette.
It keeps me going.
My finest performer. Have 8 people with a life expectancy of more than 35 years.
It’s just for my CTA slot. I use it to teleconference.
For the best damage increase, there are 19 stats to consider. It’s good to have 20 resolutions.
1 Life and skill
As you can see, I’m running out of time, so I need to do all I can to avoid dying right now. For me, Stormshield + Harle with the huge dmg reduction are ideal. I’m at maximum block thanks to my dexterity. Because of the skill + str boost, I selected enigma. The rest of my gear is just there to provide me extra abilities and stats. Despite having barely 1.5k health, I can still take a few blows from nasty souls in Baalruns. In reality, I am often the first to enter the protal and clear harmful animals.
Discussion and theory:
Three Tiger strike charges are responsible for the high damage figures. To acquire three energy balls circling around my assassin, I need to strike a monster three times. Then I finish them off with a Dragon tail final technique.
What is the Dragon Tail’s mechanism?
It’s a strange ability. The physical damage you took is used to compute the splash fire damage. If you strike a physical immune with the kick, you will take no damage. When battling ghosts in Arcane Sanctuary, for example, this is crucial. You must kick a ghoul in this situation, and all spirits will die instantly.
Why not use Forti as my shield? For fun, have a peek at the dmg formular:
MaxDamage=(str + dex – 20) / 3 * (100 + skill bonus) / 100 + BootMaxDam * (100 + (str * StrBonus / 100) + skill bonus + non weapon ED + Aura bonus) / 100 + BootMaxDam * (100 + (str * StrBonus / 100) + skill bonus + non weapon ED + A
Dtail AOE MaxDamage = int(maxDamage * 520 /100) Dtail AOE MaxDamage = int(maxDamage * 520 /100) Dtail AOE Max Level 48 of Dragon Tail is 520.
The non weapon ed variable is inserted at the end of the calculation and has a little impact. The combined strength and skill of Enigma adds more than 5 k in maximum damage.
For the resistance, forty is a good number.
I’m not trying to figure out who Fade is. I’m constantly in a frenzy of activity. As a result, if I needed to, I could instantly raise my resistance.
A lot of key bindings are required for this assa. Tiger, Phoenix, and Cobra strikes (good for mana leech) are all on the left mouse. I assigned the letters A, S, and D to these abilities.
For damage, use Dragon Tail on F2, Teleport on F3, Mindblast on F4, Burst of Speed on F5, Fade on F6, and Shadow Cloak on F7.
On V and B, Battle Order and Battle Command are available.
You may have noticed that I also have dmg equipment. This is how it appears:
Merc may have an aura active, with Harle having 5/5 rbf and Bartucs having 5/5 rbf.
Is this the genuine article? NO!!! It’s even more so!
If a monster gains negative resistance as a result of my rbfs, the fire portion of the damage is doubled.
maximum physical damage: 14656
76211 Dtail AOE
Damage total: 90867
To compute them, I had to utilize the formular. The 76k damage is all fire. Some resources claim that the +x percent if the fire rbf works on it as well, while others claim that it does not.
If that succeeds, my damage will climb to 102k.
Let’s say I encounter a monster with a fire resistance of 0 or even lower. Conviction Aura subtracts -85% resis, while my three rbf subtract a further 15%.
-100 percent resis causes twice the damage, therefore (76211 * 2) +14656 = 167078 actual dmg
Why did I include anything in the headline regarding a dmg cap? According to certain reports, D2 had an 83k per dmg type per frame dmg cap. As you can see, my fire damage sometimes surpasses this.
What does it feel like to have such a high dmg?
Andy, Duriel, Mephy, and Diablo were two hits, however I suppose with a strong damage roll, I can one kick them to oblivion. I’ll give it my best shot.
Baal was the only one who took 4-5 kicks.
Thank you for taking the time to read this.
With this article, I’d want to urge you to play characters that aren’t meta, since some of them are true gems and a lot more enjoyable than the meta ones.
That is why, if you play an off meta character, I will give free PC assistance.
Everything that employs beast, dream, or the even weirder builds that exist is considered off meta.
If you’re in a hurry, simply use some waypoints or ask Anya or Izual for assistance. Send me a private message and I’ll do my best to assist.
Please feel free to ask any queries you may have.
Here are some links to folks who responded to my dmg cap topic and wondered what I was doing:
Anongamer63738
Actual Aardvark 7478
Qgelfang
dirg1986
dcha86
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