Dying Light released in 2015, and a few months later it received an expansion pack that added co-op features. The game spawned the term ‘zombiinfest’ to describe zombies who are able to overwhelm players like there’s no tomorrow!
The “dying light mario easter egg location” is a video that shows how to find Mario in Dying Light. It’s a fun Easter Egg that can be found on the first level of the game.
Zombies are still the most well-known creatures in vintage movies and video games. Their decaying bodies, bloodshot, vicious eyes, and jerking motions still give us the chills — as long as they’re done well. Even though their Dead Island games are far from being the emperors of horror videogames, Techland understands what makes a fly tick in the zombie realm. With a more serious tone, parkour gameplay, a breathtakingly accomplished visual environment, and a day-night cycle, Dying Light provides a fresh viewpoint. Is all of this, though, enough to keep a horror enthusiast happy? We’ve now evaluated the freshly released Nintendo Switch version, which follows the 2015 version.
Due to a mystery viral illness, the fictitious little Middle Eastern city of Harran in Turkey (the capital of Dying Light) has been taken over by zombies. The government dispatches a special agent to the site, parachuting him into the city in order to join the zombie-fighting military and discover the source of the epidemic. Our hero gets bitten by a zombie, putting him on a tight timeline to preserve his own skin, much alone the lives of millions. So the agent must learn to scale walls at breakneck speed, sprint over roofs, leap over obstacles, and slide when necessary – in other words, perfect parkour – and, of course, cut the undead by the thousands.
Kyle, get out of here!
We are rather weak at the start of the game, with no unique survival or fighting abilities. The fact that we’ve been bitten isn’t a major issue; for now, it only foreshadows an awful future for our hero – due to an antidote called Antazin, which, although not a complete cure, helps alleviate the symptoms.
The first hour of the game is dedicated to teaching you the fundamentals. Anyone who has previously played EA’s Mirror’s Edge will notice that it is weaker in certain areas (running and mobility) and more sophisticated in others (instead of linear tracks, you can run anywhere in the city).
When it comes to murdering zombies, it’s evident from the outset that all you have to do is use different punching and stabbing equipment to turn them into rotting burgers, then kick them about on the ground. You may also carry out other executions, such as decapitation, slicing in half, and later in the game, obtaining guns. The fighting, which is generally rather well-controlled, never gets unduly complicated, but we won’t miss it. I’m not saying you won’t grow weary of mowing down zombies, but since this is an open world zombie game, you won’t have to kill all of them, which is a good thing, and the idea is frequently to be tactical.
Vision in the color blue
What we do discover, though, is a brutal array of pounding, stabbing, and cutting weapons. I can’t recall ever seeing that many tubes in my hand throughout a game. Of course, more complex weapons may be found in different containers on the rooftops of buildings or within them, and if you want a top weapon, you can purchase it from dealers for a very expensive fee. The greatest ones can be boosted, but keep in mind that they all break down eventually, so don’t become too attached. In terms of quantity, you’ll be surprised at how much needless rubbish and junk weaponry you’ll discover that will clutter up your hotel, so you’ll be spending some time cleaning through everything. You may improve your hero with a rather basic branch skill system in addition to weaponry. Survival, Agility, and Strength are the three primary branches — the first is self-explanatory, the second improves our parkour talents, and the third is a mowing skill. Agility is possibly the most important, as it helps you to get out of the most dangerous circumstances and go from point A to point B as quickly as possible in a city that is otherwise fairly huge.
The game’s plot isn’t really compelling.
While the fighting and parkour parts are excellent, the plot is not very compelling. The creators have gone through the motions, coming up with the typical clichés, such as two competing organizations, bland, two-dimensional characters, and a protagonist who is little more than a bit salty and one-trick pony government agent. His voice is provided by Roger Craig Smith, and I should have mentioned that the gravel is not provided by Troy Baker, since the two voice performers sound so similar!
The other characters are likewise from other games: the main villain seems to be from some Far Cry DLC, while one of the female characters appears to be from Half-Life 2 or another FPS. With wild, jerky camera movements and a few forced turns, the game makes an apparent effort to emulate the film 28 Days Later – but fails miserably. The tale isn’t particularly creative since we’re given a series of cliched “fetch-me-that” assignments one after another. I can’t tell you how many times I’ve heard “do this for me, in exchange for this thing, money, knowledge, etc.” missions, and there are plenty of them here. Okay, I get that the plot is only an excuse to do parkour and kill a swarm of zombies, but given that Techland has now created a more serious game than Dead Island, they should have at least engaged a decent story writer.
Harran, you are stunning. At the very least, it appeals to me.
The game’s aesthetics on Switch, thankfully, compensate for the convoluted, uninteresting tale and other flaws. Dying Light is truly stunning, with the fictitious metropolis of Harran coming to alive on your high-definition screen. This is particularly true of weather impacts and solar day/night cycles. When the sun starts to set, for example, you’re treated to a spectacular display of realistic light and shadow effects, which sometimes sparkle with pre-storm dust whirling in the breeze, only to be followed by the sight of rain pouring as the clouds break. In addition, you may experience the HDR effects of the brilliant sun in broad daylight.
The human faces have the same breathtaking graphics, and the terrible aspect of the zombies, particularly the vultures, is also on target. It’s evident that a significant portion of the income from Dead Island went into Dying Light’s visuals, and it must be noted that they made excellent use of the budget.
Look at how similar it is like watching Far Cry!
Apart from the quality visuals, Techland can’t deny that Dying Light/em> has aspects from previous open world games, with Far Cry 3 and 4, Assassin’s Creed, and Skyrim all making appearances. Take the squatting section, for example, when you must remove the zombies from the “safe zone” in order to occupy them. These are secret locations where we may relax and keep our belongings.
Then there’s the tower-climbing from Far Cry 3, which is just as vexing and frustrating as it was in Ubisoft’s game. The day-night cycle, on the other hand, is more of a hyped-up marketing technique than a gameplay component. Why am I making this statement? The zombies grow brutally powerful at night, and the creepy-looking special zombies, the “volatiles,” emerge at night (because they don’t like sunshine). They’re lightning quick and bloodthirsty, and if you come face to face with them, you’ll not only have a little chance of surviving, but they’ll also attract the other undead. Doesn’t it seem exciting? In fact, all you have to do to avoid being observed is move out of their triangle line of sight. Volatiles’ AI is so bad that it’s virtually impossible to describe. I couldn’t take the game seriously at this stage…
The “Be the zombie” game mode is quite enjoyable. What’s the big deal? Well, as you may have guessed from the title, we get to play as zombies in another game’s multiplayer feature. This might be irritating at first since a new scene begins during the single-player game, bringing the plot to a halt, but it can also be really relaxing when you’re ready to fall asleep during a tedious single-player mission.
On Switch, it’s an amazing port!
So the game isn’t flawless, but when I saw the Nintendo Switch version, I was blown away since they managed to build a fantastic adaptation of the original game in a professional manner with few compromises. Of course, the visuals aren’t quite as good: the textures aren’t quite as detailed, the shadows aren’t quite as realistic, and the draw distance isn’t quite as good, but it’s still one of the best-looking Switch ports. Of course, the beauty of the visuals may shine in portable mode, so if you’re just playing on a TV, pick up the PlayStation, Xbox console, or PC version if you have the opportunity (and graphics are important to you), since the game is a little more gorgeous and detailed there. However, in addition to the aesthetics, the Nintendo Switch contains gameplay capabilities that the PC/PS/Xbox versions do not. The touchscreen is one of these features, which makes navigating the map much simpler. The truly fascinating feature, however, is motion control: you can, for example, bash zombies with iron pipes while waving one hand using the motion tracker. To achieve this, you’ll need to play on a TV, although in handheld mode, you can use the gyro aiming to target the rattling zombies, which adds to the fun. The HD Rumble is expected, but I believe it’s a bit of a surprise (particularly if you’ve played DualSense on PlayStation 5). Nonetheless, you may murder dying Harrani populations in local co-op mode in addition to online multiplayer, which is a Switch bonus.
On Nintendo Switch, the true “blood update” has come.
The Dying Light is a significant step up over the poor Dead Island, but not enough to place it among the top action games. The melee and parkour sections are entertaining, and the sights are stunning (and the zombie fights). Still, after so many games like this, the lackluster, bland, dull tale or the fairly stiff open-world components that don’t represent creativity on a minimum level, as well as the corny but badly handled night-time segment, are frustrating.
The inclusion of the Nintendo Switch capabilities listed above, however, makes the Switch version a terrific upgrade. I’m not suggesting that if you’ve completed the game on other consoles or computers, they’re the only reason to return to the classic Harrani adventure. Even with the graphics concessions, the Nintendo Switch version of Dying Light is the best if you haven’t played it yet.
-BadSector-
Pro:
+ Shocking visuals, excellent Switch port + Master parkour system + Solid, well-developed battle system
Agaisnt:
– Unoriginal open world aspects – Average tale – The night segment is a publicity stunt.
Warner Bros. is the publisher.
Techland is the creator of this game.
Survival horror, action, and adventure are the main themes of this film.
The movie will be released on January 27, 2015.
Zombies are still the most well-known creatures in vintage movies and video games. Their decaying bodies, bloodshot, vicious eyes, and jerking motions still give us the chills if they’re done well. Even though their Dead Island games are far from being the emperors of horror videogames, Techland understands what makes a fly tick in the zombie realm. With a more serious tone, parkour gameplay, a breathtakingly accomplished visual environment, and a day-night cycle, Dying Light provides a fresh viewpoint. Is all of this, however, enough to maintain a…
Dying Light – Slaying Zombies Like There’s No Tomorrow on Super Mario’s Platform
Dying Light – Slaying Zombies Like There’s No Tomorrow on Super Mario’s Platform
2021-12-03
Gergely Herpai (BadSector)
The utilization of the Nintendo Switch capabilities listed above is what makes the Switch version an outstanding upgrade. I’m not suggesting that if you’ve completed the game on other consoles or computers, they’re the only reason to return to the classic Harrani adventure. Even with the graphics concessions, the Nintendo Switch version of Dying Light is the best if you haven’t played it yet.
8.1 for gameplay
9.2 for graphics
8.2 for music/audio
6.2 for the story
7.1 Ambiance
7.8
EXCELLENT
The utilization of the Nintendo Switch capabilities listed above is what makes the Switch version an outstanding upgrade. I’m not suggesting that if you’ve completed the game on other consoles or computers, they’re the only reason to return to the classic Harrani adventure. Even with the graphics concessions, the Nintendo Switch version of Dying Light is the best if you haven’t played it yet.
3.7 out of 5 stars ( 1 votes)
Watch This Video-
The “dying light wingsuit location” is a video that shows how to use the wingsuit in Dying Light. It is one of the many ways you can slay zombies on Super Mario’s platform like there’s no tomorrow.
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