Godfall update 2.004.044 is now available for download, the file size is 2.25 GB. Today’s patch really fixes a lot of bugs and there are a lot of improvements.
Godopad Patch 2.004.044
Together – all platforms
Elements related to anemia :
- Fixed an issue where captive bosses would reset and become invulnerable to gryphons if the player died.
- Fixed an issue where some patterns (main patterns and their variations) had no animations to resume.
- Fixed problem where the defeat of a historical mission leader sometimes led to his collapse and progress could not be saved.
- Fixed an issue where raising the level of a cartridge during a disassembly no longer caused the cartridge to be defeated.
- Fixed an issue where enemies summoned during a boss meeting remained alive after the main boss was killed.
- Fixed an issue in Dreamstone Gauntlets where bosses would not drop their utility drops (such as health orbs or Archon’s rage charge) until the last boss was dead.
- Multiplayer problem fixed where the last boss in the mission cannot drop the loot from previous bosses.
- Fixed a multiplayer issue where enemy projectiles could desynchronize and damage players via shields or block their hitbox without doing damage.
- The question of where the lancers of the abyss can regenerate faster than expected has been resolved.
- Fixed an issue where Black Tide agents could catch a player further than expected.
- Fixed an issue where Darkmoon’s Guardians made a non-periodic attack that revealed a weakness when parried, but remained immaterial (and thus invulnerable to damage).
- Fixed an issue that caused Grieve’s Sunsteel to permanently generate Fireblood enemies when the player was waiting outside the arena.
- Fixed multiplayer issue where the Dreamstone Ascender/Exalted Grieves Sunsteel mission could be completed if one player left the group and the other died.
- Fixed a problem where Sobeku used his dangerous punches or bites after attacking from behind and always missed a player.
- Fixed an issue where the guild knight could become invulnerable in Dreamstones if players inflicted too much damage too quickly.
- Fixed an issue where the player could be stunned by the animation of the Wargulf Warrior’s grappling hook, preventing the Wargulf Warrior from being killed.
- Fixed an issue where the Sunflare Ravager could become invulnerable when using the Fallback/Alternate Takedown (instead of the main animation).
- The question of where to beam Falcium’s diarch was resolved. They seem to start with their healing ability, but never really finish it.
- The question corrected where Falcius Diarch can use his tackle attacks earlier than expected.
- Fixed an issue where Falcius Diarch could detect an offensive tackle before he was reduced to 0 hits, as expected.
- Fixed an issue where an exalted Solaris catch could kill a player instantly, regardless of stats.
- Fixed an issue where the Solaris Exalted was misrepresenting itself and not fighting (or doing damage to) the player.
- Fixed an issue where Solaris attack could be selected to be used again immediately after firing.
Now Solaris must recover from this attack. - Fixed multiplayer problem where Solaris summoned an invisible orb for the rest of the mission.
- Fixed problem where certain enemy types sometimes did not receive damage from grappling hooks.
- Fixed problem with incorrect dimensions of enemies.
- Fixed an issue where enemy attacks were related to catches at the beginning of the anticipation animation and not in the designated attack frames.
- Fixed an issue where players could block certain Red Power attacks.
(Reminder: Red Power attacks should not be blockable)
.
Combat-related items:
- Fixed an issue where player projectiles (e.g. shields) sometimes did not interact with story mission objectives (e.g. ghost men).
- Fixed an issue where delaying death sometimes makes the weapon in possession unclear, even if the inventory shows it is equipped.
- Fixed an issue where using the Northern Technique when using the Polearm Voidsight as a stand-alone device caused the main effect to activate and the empty clock to activate.
- Fixed a problem where aligning in the middle of a heavy combination of long words caused the camera to not behave in the middle.
- Fixed multiplayer issue in Exalted Macro battles where using the Northern Long Words technique could cause the player to crash.
- Fixed an issue where Archon Fury Sentinels could cause frame rate drops when firing at enemies.
- Fixed an issue where blocking a target on an enemy caused the button for a rank 5 skill (Spectral Removal) not to appear even though it could be used.
- Fixed an issue where the Rank 3 Weakness skill allowed players to stack an injury’s damage bonus indefinitely.
- Fixed an issue where a Rank 5 (Spectral Withdrawal) skill could be targeted at bosses (who are immune to this skill).
Previously, you could attack a boss, use Spectral Takedown, and not damage him. You can no longer target bosses. - Fixed an issue in multiplayer where the rank 5 (Spectral Unmount) skill was sometimes unavailable.
- Fixed an issue in multiplayer where using Petrifying Blow doesn’t work but still consumes a shield charge.
UI/HUD and associated input elements :
- Fixed an issue where Dreamstone’s announced rewards for hunting missions sometimes seemed to be missing or combined into one item.
- Fixed an issue where losing a network connection after completing a Dreamstone mission and trying to select Boon desynchronization caused problems when reconnecting.
- Fixed an issue where Dreamstone’s last boss fight always indicated that it awarded a skill point.
This only applies to the first time this Dreamstone is
reached and will not occur on subsequent attempts. - Removed the instruction cards that appeared during a mission by Dreamstones.
- Fixed multiplayer issue where text overlapped when trying to open the group invitation interface with the Dreamstone menu open.
- Fixed a multiplayer issue where a second player with Divination Spring could remove the blessing selected by the first player by selecting the same blessing.
- Fixed multiplayer issue where clicking on the “Start Party” button could cause the player to crash with a blank UI screen.
- Fixed an issue where an attempt to unlock a new value plate could crash when unlocking a rank 5 hacking skill.
- The current target text is removed when the player enters the training room.
(It then no longer overlaps the text in the combined list). - Correction of a problem where boss health indicators were not working in the test tower.
- Fixed an issue where attempting to take characters offline and then reconnecting caused a soft lock.
- Fixed an issue where opening the equipment menu with items containing certain skill combinations could cause the game to crash.
- Fixed an issue where parrying a red force attack with a high ping caused the shield to stay on the arm.
- Fixed an issue where selecting the Restore option in the Forge when attempting to upgrade or enchant caused the program to freeze.
- Fixed several problems with location strings.
- Fixed an issue where some Gamepad items in the hardware menu could cause softlock.
- Fixed an issue where the on-screen prompt after completing a mission (Continue exploring or Finish mission) did not register gamepad input shortly after it appeared.
- Fixed an issue where the joystick controllers sometimes did not record the sprint command properly.
- Fixed an issue where taking the Finesse skill at rank 1 could cause all evasions to be a slip.
- Fixed an issue where a player could block his entrance when trying to use the skills Siphon or Expedition Helmet.
- Fixed an issue where the healing animation by the life stone was not playing, resulting in a soft lock for future healing by the life stone.
SFX and VFX linked:
- Fixed multiplayer issue where the music suddenly stopped during cutscenes for all party members, leaving only the voice rehearsals and some SFX.
- Fixed an issue where when selecting boons in the Dreamstones menu, their SFX was missing.
- Fixed an issue where the SFX for Low Health disappeared after a short time, even if the player remained in critical condition (or took further damage).
- Fixed an issue where the low intensity of special health effects does not increase when the player takes more damage and is close to death.
- Fixed an issue where the alignment could create a corrupt SFX that went into a loop for a short period of time.
- Fixed an issue where opening the door in Zamora could cause a damaged SFX that stuck until the end of the mission.
- Fixed an issue where the SFX sometimes ran endlessly when opening a Time Post or Minesweeper puzzle box in Free Roam.
- Fixed an issue where using a beacon in the test tower could cause a corrupted SFX that stuck until the end of the test.
- Correction of various sound desynchronization problems that may occur with certain cuts.
Other:
- Several problems related to microstuttering have been resolved.
We are still looking for other possible problems causing stuttering. - Fixed an issue in Free Roam where the third full action chest sometimes disappeared after completing the puzzle.
- Fixed an issue where the protective aura of the cursed chest would reappear if the player put too much distance (between him and the chest) after defeating all enemies, preventing the player from opening the chest.
- Fixed multiplayer issue where timing messages from puzzle chests could not be hit in Free Roam with a group of 3 players.
- Fixed an issue where completing a Dreamstone mission always rewarded the player as if they had accomplished one more goal than they actually did.
- Fixed an issue where a Macros win in Dreamstone did not return the player to Sanctum after the countdown ended.
- Resolved that the Air Kingdom privilege of allowing patrons to leave the arena.
- Fixed multiplayer issue where the player could get stuck when trying to use the phase node to dodge the elevator before the door closes.
- Fixed multiplayer problem where destroyed totems retained their collision pattern, causing debris to move around their location.
- Fixed an issue: the game sometimes stops after viewing a scene.
- Fixed an issue where gates could spawn outside the arena during the first event in the last climbing gym.
- Fixed an issue where the “Historical Missions” taking place in the Central Tower broke down when interacting with the twilight beacon.
- Fixed an issue where Sunflare’s Orb activities were sometimes not activated in historical missions.
- Fixed an issue where Trial Tower rooms could not offer charm chests.
- Fixed an issue where the Spell Room vaults in the Event Tower contained banner icons instead of spell icons.
- Fixed a problem where opening two boxes in some rooms of the test tower interfered with the elevator signal.
- Fixed an issue where players sometimes received one less key than indicated on the practice round timer.
- Fixed multiplayer issue where only one player in a group of 3 could see the health bars in the Ascended Tower event.
- A multiplayer challenge has been resolved, whereby only the first member of the party to contact the Well of Fortune can gain an advantage in the Tower of Traffic.
- Fixed multiplayer problem where opening a door in Ascension Tower could cause all users to close.
- Fixed an issue where a player would get out of range when using a phase node, causing him to die.
- Fixed an issue where reproduction after death sometimes caused the game to crash.
- Solved a variety of environmental mitigation problems in different areas.
- Fixed several LOD and texture rendering issues.
- Fixed several problems with player animations (such as weapon placement and boss entrances).
PlayStation 5 only
- Fixed an issue where opening the options menu while displaying the skill release message caused an SFX loop.
- Fixed an issue where loading Black Tide Officer Hunt while climbing Solaris Dreamstone sometimes caused the game to crash.
PC only
- Fixed an issue where disconnecting the controller from the joystick while the Mission Completed menu was displayed caused the controller to become unresponsive when reconnected.
- Fixed an issue where selecting an unlocked expansion node with a joystick controller would reload the expansion menu instead of opening the list of available expansions.
- Fixed an issue where switching between the joystick and keyboard caused the sprint to stop when you changed the Sprint Toggle option.
- Fixed an issue where the Add-on tab of the Forge menu could not be selected with the keyboard.
- Fixed an issue where the Save, Favorites and Save options were not available when using the keyboard arrows to select items.
- Fixed an issue where using the space bar for a backup device in the “Select a device to replace” menu sometimes caused the softblock to lock.
- Updated many missing tooltips (when clicking on interactions that had no icons).
- Ray tracing is enabled for users of NVIDIA 20XX and above. Make sure the NVIDIA drivers are at level 461.09 or higher with Windows Update 19041 or higher.
Sword updates ( ) are based on feedback from players in our various communities and support tickets.
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