Think Of Games
  • World Gaming
    • Minecraft
    • Call of Duty
  • Guides
  • Latest News
  • General
  • Reviews
    • News and Updates
  • Nintendo Switch
  • Contact the Crew
No Result
View All Result
  • World Gaming
    • Minecraft
    • Call of Duty
  • Guides
  • Latest News
  • General
  • Reviews
    • News and Updates
  • Nintendo Switch
  • Contact the Crew
No Result
View All Result
Think Of Games
No Result
View All Result

Godfall PS5 Update 2.4.44 – Patch Notes on February 11

by ThinkOfGames Crew
February 14, 2021
in World Gaming
0
Godfall PS5 Update 2.4.44 – Patch Notes on February 11
189
SHARES
1.5k
VIEWS
Share on FacebookShare on Twitter
Table of Contents Hide
  1. Related articles
  2. Improving Your Ability To Game
  3. Build YouTube-Ready Content Fast With AI Video Maker

Counterplay Games has released a new update today for the PS5 and PC versions of Godfall. Below are the full notes from the February 11 update.

Godfall update 2.004.044 is now available for download, the file size is 2.25 GB. Today’s patch really fixes a lot of bugs and there are a lot of improvements.

Related articles

Image2

Improving Your Ability To Game

May 13, 2025

Build YouTube-Ready Content Fast With AI Video Maker

April 24, 2025

Godopad Patch 2.004.044

Together – all platforms

Elements related to anemia :

 

  • Fixed an issue where captive bosses would reset and become invulnerable to gryphons if the player died. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed an issue where some patterns (main patterns and their variations) had no animations to resume.
  • Fixed problem where the defeat of a historical mission leader sometimes led to his collapse and progress could not be saved.
  • Fixed an issue where raising the level of a cartridge during a disassembly no longer caused the cartridge to be defeated. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed an issue where enemies summoned during a boss meeting remained alive after the main boss was killed. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed an issue in Dreamstone Gauntlets where bosses would not drop their utility drops (such as health orbs or Archon’s rage charge) until the last boss was dead.
  • Multiplayer problem fixed where the last boss in the mission cannot drop the loot from previous bosses. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed a multiplayer issue where enemy projectiles could desynchronize and damage players via shields or block their hitbox without doing damage. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • The question of where the lancers of the abyss can regenerate faster than expected has been resolved.
  • Fixed an issue where Black Tide agents could catch a player further than expected.
  • Fixed an issue where Darkmoon’s Guardians made a non-periodic attack that revealed a weakness when parried, but remained immaterial (and thus invulnerable to damage).
  • Fixed an issue that caused Grieve’s Sunsteel to permanently generate Fireblood enemies when the player was waiting outside the arena.
  • Fixed multiplayer issue where the Dreamstone Ascender/Exalted Grieves Sunsteel mission could be completed if one player left the group and the other died. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed a problem where Sobeku used his dangerous punches or bites after attacking from behind and always missed a player.
  • Fixed an issue where the guild knight could become invulnerable in Dreamstones if players inflicted too much damage too quickly. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed an issue where the player could be stunned by the animation of the Wargulf Warrior’s grappling hook, preventing the Wargulf Warrior from being killed.
  • Fixed an issue where the Sunflare Ravager could become invulnerable when using the Fallback/Alternate Takedown (instead of the main animation).
  • The question of where to beam Falcium’s diarch was resolved. They seem to start with their healing ability, but never really finish it. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • The question corrected where Falcius Diarch can use his tackle attacks earlier than expected.
  • Fixed an issue where Falcius Diarch could detect an offensive tackle before he was reduced to 0 hits, as expected.
  • Fixed an issue where an exalted Solaris catch could kill a player instantly, regardless of stats.
  • Fixed an issue where the Solaris Exalted was misrepresenting itself and not fighting (or doing damage to) the player.
  • Fixed an issue where Solaris attack could be selected to be used again immediately after firing.
    Now Solaris must recover from this attack.
  • Fixed multiplayer problem where Solaris summoned an invisible orb for the rest of the mission.
  • Fixed problem where certain enemy types sometimes did not receive damage from grappling hooks.
  • Fixed problem with incorrect dimensions of enemies.
  • Fixed an issue where enemy attacks were related to catches at the beginning of the anticipation animation and not in the designated attack frames.
  • Fixed an issue where players could block certain Red Power attacks.
    (Reminder: Red Power attacks should not be blockable)
    .

Combat-related items:

  • Fixed an issue where player projectiles (e.g. shields) sometimes did not interact with story mission objectives (e.g. ghost men). :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed an issue where delaying death sometimes makes the weapon in possession unclear, even if the inventory shows it is equipped.
  • Fixed an issue where using the Northern Technique when using the Polearm Voidsight as a stand-alone device caused the main effect to activate and the empty clock to activate. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed a problem where aligning in the middle of a heavy combination of long words caused the camera to not behave in the middle. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed multiplayer issue in Exalted Macro battles where using the Northern Long Words technique could cause the player to crash.
  • Fixed an issue where Archon Fury Sentinels could cause frame rate drops when firing at enemies.
  • Fixed an issue where blocking a target on an enemy caused the button for a rank 5 skill (Spectral Removal) not to appear even though it could be used.
  • Fixed an issue where the Rank 3 Weakness skill allowed players to stack an injury’s damage bonus indefinitely.
  • Fixed an issue where a Rank 5 (Spectral Withdrawal) skill could be targeted at bosses (who are immune to this skill).
    Previously, you could attack a boss, use Spectral Takedown, and not damage him. You can no longer target bosses.
  • Fixed an issue in multiplayer where the rank 5 (Spectral Unmount) skill was sometimes unavailable.
  • Fixed an issue in multiplayer where using Petrifying Blow doesn’t work but still consumes a shield charge.

UI/HUD and associated input elements :

  • Fixed an issue where Dreamstone’s announced rewards for hunting missions sometimes seemed to be missing or combined into one item.
  • Fixed an issue where losing a network connection after completing a Dreamstone mission and trying to select Boon desynchronization caused problems when reconnecting.
  • Fixed an issue where Dreamstone’s last boss fight always indicated that it awarded a skill point.
    This only applies to the first time this Dreamstone is
    reached and will not occur on subsequent attempts.
  • Removed the instruction cards that appeared during a mission by Dreamstones.
  • Fixed multiplayer issue where text overlapped when trying to open the group invitation interface with the Dreamstone menu open.
  • Fixed a multiplayer issue where a second player with Divination Spring could remove the blessing selected by the first player by selecting the same blessing. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed multiplayer issue where clicking on the “Start Party” button could cause the player to crash with a blank UI screen.
  • Fixed an issue where an attempt to unlock a new value plate could crash when unlocking a rank 5 hacking skill. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • The current target text is removed when the player enters the training room.
    (It then no longer overlaps the text in the combined list).
  • Correction of a problem where boss health indicators were not working in the test tower.
  • Fixed an issue where attempting to take characters offline and then reconnecting caused a soft lock.
  • Fixed an issue where opening the equipment menu with items containing certain skill combinations could cause the game to crash.
  • Fixed an issue where parrying a red force attack with a high ping caused the shield to stay on the arm. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed an issue where selecting the Restore option in the Forge when attempting to upgrade or enchant caused the program to freeze.
  • Fixed several problems with location strings. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed an issue where some Gamepad items in the hardware menu could cause softlock.
  • Fixed an issue where the on-screen prompt after completing a mission (Continue exploring or Finish mission) did not register gamepad input shortly after it appeared.
  • Fixed an issue where the joystick controllers sometimes did not record the sprint command properly.
  • Fixed an issue where taking the Finesse skill at rank 1 could cause all evasions to be a slip.
  • Fixed an issue where a player could block his entrance when trying to use the skills Siphon or Expedition Helmet.
  • Fixed an issue where the healing animation by the life stone was not playing, resulting in a soft lock for future healing by the life stone.

SFX and VFX linked:

  • Fixed multiplayer issue where the music suddenly stopped during cutscenes for all party members, leaving only the voice rehearsals and some SFX.
  • Fixed an issue where when selecting boons in the Dreamstones menu, their SFX was missing.
  • Fixed an issue where the SFX for Low Health disappeared after a short time, even if the player remained in critical condition (or took further damage).
  • Fixed an issue where the low intensity of special health effects does not increase when the player takes more damage and is close to death.
  • Fixed an issue where the alignment could create a corrupt SFX that went into a loop for a short period of time.
  • Fixed an issue where opening the door in Zamora could cause a damaged SFX that stuck until the end of the mission.
  • Fixed an issue where the SFX sometimes ran endlessly when opening a Time Post or Minesweeper puzzle box in Free Roam.
  • Fixed an issue where using a beacon in the test tower could cause a corrupted SFX that stuck until the end of the test.
  • Correction of various sound desynchronization problems that may occur with certain cuts.

Other:

  • Several problems related to microstuttering have been resolved.
    We are still looking for other possible problems causing stuttering.
  • Fixed an issue in Free Roam where the third full action chest sometimes disappeared after completing the puzzle. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed an issue where the protective aura of the cursed chest would reappear if the player put too much distance (between him and the chest) after defeating all enemies, preventing the player from opening the chest. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed multiplayer issue where timing messages from puzzle chests could not be hit in Free Roam with a group of 3 players. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed an issue where completing a Dreamstone mission always rewarded the player as if they had accomplished one more goal than they actually did.
  • Fixed an issue where a Macros win in Dreamstone did not return the player to Sanctum after the countdown ended.
  • Resolved that the Air Kingdom privilege of allowing patrons to leave the arena.
  • Fixed multiplayer issue where the player could get stuck when trying to use the phase node to dodge the elevator before the door closes. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed multiplayer problem where destroyed totems retained their collision pattern, causing debris to move around their location. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed an issue: the game sometimes stops after viewing a scene.
  • Fixed an issue where gates could spawn outside the arena during the first event in the last climbing gym.
  • Fixed an issue where the “Historical Missions” taking place in the Central Tower broke down when interacting with the twilight beacon.
  • Fixed an issue where Sunflare’s Orb activities were sometimes not activated in historical missions.
  • Fixed an issue where Trial Tower rooms could not offer charm chests. :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords:
  • Fixed an issue where the Spell Room vaults in the Event Tower contained banner icons instead of spell icons.
  • Fixed a problem where opening two boxes in some rooms of the test tower interfered with the elevator signal.
  • Fixed an issue where players sometimes received one less key than indicated on the practice round timer.
  • Fixed multiplayer issue where only one player in a group of 3 could see the health bars in the Ascended Tower event.
  • A multiplayer challenge has been resolved, whereby only the first member of the party to contact the Well of Fortune can gain an advantage in the Tower of Traffic.
  • Fixed multiplayer problem where opening a door in Ascension Tower could cause all users to close.
  • Fixed an issue where a player would get out of range when using a phase node, causing him to die.
  • Fixed an issue where reproduction after death sometimes caused the game to crash.
  • Solved a variety of environmental mitigation problems in different areas.
  • Fixed several LOD and texture rendering issues.
  • Fixed several problems with player animations (such as weapon placement and boss entrances).

PlayStation 5 only

  • Fixed an issue where opening the options menu while displaying the skill release message caused an SFX loop.
  • Fixed an issue where loading Black Tide Officer Hunt while climbing Solaris Dreamstone sometimes caused the game to crash.

PC only

  • Fixed an issue where disconnecting the controller from the joystick while the Mission Completed menu was displayed caused the controller to become unresponsive when reconnected.
  • Fixed an issue where selecting an unlocked expansion node with a joystick controller would reload the expansion menu instead of opening the list of available expansions.
  • Fixed an issue where switching between the joystick and keyboard caused the sprint to stop when you changed the Sprint Toggle option.
  • Fixed an issue where the Add-on tab of the Forge menu could not be selected with the keyboard.
  • Fixed an issue where the Save, Favorites and Save options were not available when using the keyboard arrows to select items.
  • Fixed an issue where using the space bar for a backup device in the “Select a device to replace” menu sometimes caused the softblock to lock.
  • Updated many missing tooltips (when clicking on interactions that had no icons).
  • Ray tracing is enabled for users of NVIDIA 20XX and above. Make sure the NVIDIA drivers are at level 461.09 or higher with Windows Update 19041 or higher.

Sword updates ( :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: :crossed_swords: ) are based on feedback from players in our various communities and support tickets.

Related Tags:

godfall update november 15,godfall update 2021,godfall roadmap,godfall update pc,godfall matchmaking,godfall update today,godfall next update,godfall primal content update,godfall update patch notes,godfall update ps5,godfall primal update,godfall update 2.3 15

Total
0
Shares
Share 0
Tweet 0
Pin it 0
Share 0
Share76Tweet47
Previous Post

Hitman 3 Featured Contract | Minnsnaps Silent Assassin guide

Next Post

Fancy Clothes, Furniture & More –

Related Posts

Image2

Improving Your Ability To Game

by ThinkOfGames Crew
May 13, 2025
0

Gaming is great fun, and it’s the kind of thing that you can always make a major part of your...

Build YouTube-Ready Content Fast With AI Video Maker

by ThinkOfGames Crew
April 24, 2025
0

YouTube moves fast. Daily there is a demand for fresh, engaging and polished videos. Time, creativity, and production all have...

The Rise of Free-to-Play Online Games

The Rise of Free-to-Play Online Games

by Thalyrith Qylandrisp
April 9, 2025
0

Free-to-play online games have quickly become a popular choice among people worldwide. Available to anyone with access to an internet...

How to Stay Safe While Playing Online Games

How to Stay Safe While Playing Online Games

by Thalyrith Qylandrisp
April 9, 2025
0

Online gaming brings people from around the globe together through exciting and challenging platforms and games that keep players engrossed....

Stay Organized: Mobile Games That Teach Time Management Skills

Stay Organized: Mobile Games That Teach Time Management Skills

by ThinkOfGames Crew
April 7, 2025
0

Gamers are no strangers to juggling quests, managing cooldowns, or planning strategies. Behind the fun lies a hidden benefit—time management....

Load More
  • Trending
  • Comments
  • Latest

The Falconeer Achievement Guide (100% Complete)

May 12, 2021
Rust Console Update Today | January 2022 Major Update | New Changes Made | Download

Rust Console Update Today | January 2022 Major Update | New Changes Made | Download

December 31, 2021
Destiny 2 Vendetta Mission Walkthrough

Destiny 2 Vendetta Mission Walkthrough

February 11, 2021
The Best Rank 3 XYZ Monsters in Yu-Gi-Oh! –

The Best Rank 3 XYZ Monsters in Yu-Gi-Oh! –

August 15, 2021
The Apocalypse – Earthblood – Satisfyingly Brutal

The Apocalypse – Earthblood – Satisfyingly Brutal

0
All Easter Eggs & Pop Culture References

All Easter Eggs & Pop Culture References

0
How to summon and defeat the Elder in Valheim

How to summon and defeat the Elder in Valheim

0
15 Most Mysterious Anime Characters Of All Time –

15 Most Mysterious Anime Characters Of All Time –

0
JokaRoom Vip - A Leader In Australia's Gambling

JokaRoom VIP – A Leader In Australia’s Online Gambling Market

May 20, 2025
Image1

Paripesa India App – Easy Access to Betting and Gaming 24/7

May 20, 2025
Image2

Online, Mobile, Live — What Kind of Casino is Right for You?

May 20, 2025
Image3

Online Poker: The Classic Strategy Game for Gamers

May 17, 2025
  • About Us
  • Guest Post
  • Sitemap
  • Planet Of The Apes Game Acquisition
  • News and Updates
  • DMCA
  • Privacy Policy
  • Terms and Conditions
  • Image2
    Improving Your Ability To Game
    • Build YouTube-Ready Content Fast With AI Video Maker
      • Untitled design 2025 04 09T182704.392
        The Rise of Free-to-Play Online Games

        © 2024 Think Of Games

        No Result
        View All Result
        • Homepages
        • Business
        • Guide

        © 2024 Think Of Games