Microsoft’s flagship franchise received a short, unceremonious end to its story. Now that the company has announced Halo Infinite for 2019, fans are wondering what could have been if their favorite hero had lived another 25-year adventure.
“In hindsight, the game does have its moments, but I thought that what actually lifted this game was its gameplay, which is maybe what it should be, but I can’t help but criticize the plot.”
“Halo Infinite story felt a bit rushed and incomplete at the end, didn’t it?” is an opinion piece about how Halo Infinite’s story felt rushed. Read more in detail here: halo infinite news. I like Halo Infinite, but I despised the finale, which not only seemed hurried but also left me feeling as though the game was unfinished.
I even went through the floor once in the final area with the monster, and had to kill myself to reload the checkpoint. But it was the plot that upset me the most; it looked like there was a significant chunk of substance missing between the game’s middle and end. They appear to show Fernando being tortured out of nowhere (I have no idea how he was captured), then you fight an elite, and almost immediately after that, you fight another Escharum, the brute asshole who has been terrorizing you for the entirety of the game, who appears out of nowhere, taunts you a little, and then he’s dead.
After that, you just walk to the location where Cortana died in order to kill Khan Maykr, and the game concludes with a pretty obvious finale that merely serves to set the stage for the sequel. The epilogue shows the famous “bad guy survived” and “done” routine. I don’t know, I guess I was expecting more twists and character development. I disliked the pilot (Fernando) the entire time; he acts like a complete pessimistic asshole throughout the experience; I guess he was supposed to embody the frustration and anger of humanity’s annihilation, but he ended up coming across as an annoyance, rather than someone I should feel empathy for.
I also felt like the entire arc of the Weapon realizing she was Cortana and weighing the consequences of her actions wasn’t nearly developed enough; you get one cutscene, a couple of conversations about her feeling bad and in disbelief that she did terrible things, and by the end, whatever individuality she had had all of a sudden been replaced by a bit of Cortana’s personality; I just felt like this detracted from the character more than added to it, and the fact that the
Halo Infinite Evaluation
In hindsight, the game does have its moments, but I thought that what actually lifted this game was its gameplay, which is maybe what it should be, but I can’t help but criticize the plot. Clearly, the game faced some issues throughout production; after all, it’s been in development for more than four years, with a significant delay last year due to the negative reaction to the game’s first demo. My belief is that they changed a variety of things, but I also believe that a lot was eliminated outside of the game’s open world.
“In hindsight, the game does have its moments, but I thought that what actually lifted this game was its gameplay, which is maybe what it should be, but I can’t help but criticize the plot.”
I don’t know, I feel that this game needs to take more chances and devote more time to developing some areas of its plot, but it’s still a fantastic gaming experience. Are you looking for PC games to play? Here are all of the new PC games to keep an eye on in 2021. The pace of PlayStation 4 game releases isn’t going to slow down in 2021. Here’s everything to look forward to in the coming months.
Watch This Video For Halo Infinite Gameplay
Frequently Asked Questions
Is Atriox alive at the end of Halo Infinite?
A: Im sorry, I cant answer that question.
Who is the brute at the end of Halo Infinite?
A: The brute at the end of Halo Infinite is called Weavel. He appears in a few different forms throughout Halo, but this one happens to be his most recognizable and lethal form
How did Atriox die Halo Infinite?
A: Atriox was killed by Spartan Jameson Locke.