Valve’s sequel, Portal 2, the critically acclaimed puzzle platform game, has received a new update that introduces support for Vulkan into the game. Most modern systems should have little problem running this nearly decade-old title (the old ATI Radeon X800 and NVIDIA GeForce 7600 are mentioned in the system requirements), but support for low-level APIs should allow Portal 2 to succeed on an even wider range of platforms and hardware, such as Linux and integrated GPUs.
The February 18 Portal 2 update also includes a long list of improvements and bug fixes, such as HighDPI support, the addition of 360-degree rotation, and the portal cannon now being affected correctly by dynamic lights. The full list of changes is below.
Portal 2 Update of February 18
Improvements
- Implementation of the Vulkan rendering backend (currently available via the -vulkan command line parameter).
- Improved puzzle compilation time in the Perpetual Learning Initiative.
- Improved detailed descriptions of video settings.
- Creation of a Hi-DPI game as part of the course.
- Video settings that are smarter than the norm.
- Improved player avatar resolution throughout the game.
- Players can now be invited to play together with the controller.
- Improved contrast and padding of button text when using the controller.
- A 360° rotation function has been implemented.
- The portal gun now responds correctly to the dynamic light (projected textures) of the scene.
- Improved forecasting for cooperatives.
- Added the ability for master levels to put particles in their folder (particles/map_manifest.txt).
- Rendering optimization.
- An icon has been added to the game on Linux.
- The “Respond quickly” button has been removed.
Bugs fixed
- A boot crash that could occur under Linux has been fixed.
- A crash that could occur in some common test cameras when using BEEMod under Linux has been fixed.
- Corrupt credits fixed under Linux.
- The opening videos of Actions 2 and 3 were not released on Linux.
- The game no longer starts up in the top left corner of the screen under Linux. Fixed a bug in PeTI that occurred when a light bar was placed over a laser trap on the ground and connected to a fizz.
- Fixed bug that prevented Fizzle from playing the retreat animation when it was disabled in the new PeTI maps.
- Fixed copying of “non-copyable” elements in the PeTIs, resulting in invalid/invalid layers.
- Certain PeTI elements that did not retain their portability status when camera limits were expanded have been resolved.
- Fixed crash when PeTI avatars could not be restored.
- Fixed bug causing lines in Johnson’s Lair to not advance when reading Workshop levels in a queue.
- Fixed memory leak that could occur when changing levels.
- Fixed bug that prevented mouse or keyboard writing when using a controller.
- To correct the ping menu displayed on the controller when a fast ping occurs.
- Fixed mismatch between Game Master and input types for involved players in split-screen mode.
- Fixed bug related to ignoring relevant players in split-screen mode.
- Fixed wrong avatar used in cooperative game after defeat in Workshop level.
- A missing shot in the OnFiredPortal2 output has been fixed.
- Correction of multiple doubling of certain texts on the screen.
“Portal 2 builds on the award-winning formula of innovative gaming, storytelling and music that earned the original Portal more than 70 industry awards and created an iconic sequel,” Valve said in the description.
“The solo portion of Portal 2 features a new set of dynamic characters, many new puzzle elements and a much larger number of tricky test chambers. Players explore unseen areas of Aperture Science Labs and once again encounter GLaDOS, the sometimes deadly computer companion who guided them through the original game.
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