Former Embracer Group COO and current Saber Interactive CEO Matthew Karch was interviewed by IGN. In it, the manager touched on the topic of expensive AAA projects, which sell for about $70 and more. According to Karch, there will be no more games like this in the future because they are too risky and ambitious goals. But besides computer games, there are other ways to have fun while sitting in front of a screen. You can Melbet download
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He Believes $70 Games Will Start To Disappear Over Time
Remember what happened to Ubisoft a couple of years ago: all their games failed within a year…
After failing to meet release deadlines for its biggest titles several years ago, the publisher continues to struggle with poor finances and layoffs.
Saber Interactive CEO Matthew Karch stated in an interview with IGN that he believes $70 games will start to disappear over time. Karch talked about various aspects of development, saying that studios and publishers will eventually begin to look for ways to reduce costs on AAA projects.
“Look, you remember the hype around Cyberpunk 2077, everything ended up being resolved well, but when expectations are so high and so much money is being poured into one game, it’s extremely risky for the company. What if she fails? I think the market needs to move towards development that won’t necessarily have lower-quality designs, but the emphasis will be on finding ways to reduce costs. Overall I would say that AAA development has become very risky. And this is where Saber is different. I believe that Saber can create a AAA project, but not with an AAA budget” — Matthew Karch.
He attributes this to the desire of developers to reduce costs and risks while working on projects, but their quality will not suffer from this:
Saber Interactive is far from the only one raising this topic. Not long ago, a Tencent executive said that AAA teams should stick to well-established IP to avoid the risk of failure. Recent releases like Suicide Squad show how bad things can go for a team after a failed $70 launch.
With thousands of job cuts in the games industry over the past year and a half, Karch acknowledges that AAA development is going through a major shift. Previous trends of sky-high budgets and long development times have become untenable. In recent years, game budgets have really “inflated” and to recoup them you need to sell very, very many copies, which does not always work out, and this puts companies in a difficult position.
“I think there will be a real shortage of gaming content over the next few years. You saw how many cuts there were, you saw how many games were closed. But we have many good projects on the horizon that I am proud of and about which I am very, very sensitive.”
Saber’s Warhammer 40,000: Space Marine 2, will still sell for $70
Saber Interactive’s next major game, Warhammer 40,000: Space Marine 2, will be released on PC, PS5, and Xbox Series X/S on September 9th. Karch believes that Saber Interactive is somewhere on the border between independent studios and AAA publishers. He mentioned Helldivers 2 as an example of a mid-range game whose success he would like to replicate.
The Saber chief noted that one of the company’s upcoming games, Warhammer 40,000: Space Marine 2, will still sell for $70, but only because he fears that audiences will perceive the lower price as a symbol of lower quality.
But when you’re working with a theme like Warhammer… A franchise that has millions of fans and is being made into a TV series by Amazon starring Henry Cavill is going to give a very powerful boost. Fans (of which there are many in the world) will buy the game. Moreover, the trailer turned out to be very powerful: it is already clear that there will be no disappointment.