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The destiny 2 daily reset is a thread that is posted on Reddit every day. It shows the best and worst weapons, armor, and activities for each day of the week.
The article’s substance
Vanguard Modifiers of the Day
- Solar Singe: Solar damage from all sources rises somewhat.
- Stasis Singe: All sources of stasis damage increase significantly.
- Grounded: The amount of damage you suffer when in the air is significantly increased.
- K1 Logistics, Moon, drops Chest in the legendary Lost Sector (PL 1320).
- Shields: Arc & Solar, Champions: Overload Captain & Barrier Servitor
- Master Lost Sector (PL 1350): Tangled Shore, the Empty Tank, drops Arms.
- Shields: Arc, Overload Captain, and Barrier Colossus/Servitor
- Weapon: Heretic Altars of Sorrow (Rocket Launcher)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Submachine Gun Loader @ Ada-1: Increases the speed with which Submachine Guns may be reloaded.
- Reloading or readying a Sidearm while Charged with Light consumes all stacks of Charged with Light and converts them into stacks of a significant damage boost that depletes as you damage opponents with that Sidearm.
- At Banshee-44, the Boss Spec increases damage against bosses and vehicles.
- Minor Spec At Banshee-44: Increases the amount of damage dealt to rank-and-file opponents.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Glacial Starwort & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Helium Filaments & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Glacial Starwort & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Microphasic Datalattice & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|IKELOS SR v1.0.2||Sniper Rifle with Energy||Chambered Compensator / Arrowhead Brake||Tactical Magazine / Seraph Rounds||Tap three times||Quickdraw|
|The Snare of Temptation||Sword of Power||Edges that are hungry / jagged edges / tempered edges||Swordmaster’s Guard / Heavy Guard||Strikes that are unrelenting||En Garde|
|Denial that is cold||Rifle with Primary Pulse||Smallbore / Hammer-Forged Rifling||Armor-Piercing Rounds / Alloy Magazine||Detector of Threats||Unrelenting|
|Bad Omens||a powerful rocket launcher||Confined Launch / Volatile Launch||High-Velocity Rounds / Alloy Casing||Module for tracking||Bombs in Clusters|
|Toil and Suffering||Shotgun (primary)||Smallbore Rifled Barrel||Appended Magazine / Consistent Rounds||Pulse oximeter||Sights in a Flash|
|The Final Dance||Sidearm of Energy||SAS Tactics / SAS Targets / SAS FarPoints||Light Mag / High-Caliber Rounds||Quickdraw||Press the Trigger.|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Etheric Spiral)
- Dusklight Shards are available for purchase (5 for 5000 Glimmer)
- Baryon Boughs are available for purchase (5 for 5000 Glimmer)
- Helium Filaments are available for purchase (5 for 5000 Glimmer)
- Spinmetal Leaves are available for purchase (5 for 1 Legendary Shards)
- glisten (10000 for 100 Phaseglass Needle)
- glisten (10000 for 100 Alkane Dust)
- glisten (10000 for 100 Simulation Seed)
- glisten (10000 for 100 Seraphite)
Osiris Trials Promoter, Saint-14
|Orbs of Literature||In Trials of Osiris, beat opponents with grenade last strikes as a fireteam.||5 Grenade||XP+|
|Brigade of Automobile Firefighters||In Trials of Osiris, beat opponents with Auto Rifle finishing blows as a fireteam.||20 Rifle Automatic||XP+|
|Do You Consider Distance to Be Your Friend?||In Trials of Osiris, beat opponents with Sniper Rifle finishing blows as a fireteam.||Sniper Rifle (Sniper Rifle) (Sniper Rif||XP+|
|Precipice of the Void||In Trials of Osiris, beat opponents with Void weapon final blows as a fireteam.||20 Weapon of the Void||XP+|
House of Light, Splicer Servitor
|Draw of the Splicer||Hand Cannons are used to defeat targets. Override fighters and Guardians who have been vanquished are valued more.||Cannon with 30 manpower||XP+|
|Slam of the Splicer||Melee abilities are used to defeat opponents. Override fighters and Guardians who have been vanquished are valued more.||20 Melee||XP+|
|Sphereology of the Splicer||Create Orbs of Power in Override.||ten power orbs||XP+|
|Vex Vex Vex Vex Vex Vex Vex Vex Vex Vex V||Defeat the formidable Vex. Those in Override have a higher value.||The 20 Most Powerful Vex||XP+|
Vanguard Commander Zavala
|Hand Grenades and Horseshoes||Use grenades to take out your foes.||Grenade 20||XP+|
|Weaponry of Elegance||With any Sword, defeat foes in strikes.||10 Sword||XP+|
|Complete the Tasks||In strikes, defeat opponents with your finisher.||5th Place Finisher||XP+|
|They had won the championship.||In Nightfall strikes, defeat Champion fighters.||Champion No. 5||XP+|
Crucible, Lord Shaxx
|Shine Brightly||Make your Super come to life.||2 Supers||XP+|
|Flames That Have Frozen||Defeat opponents that have been frozen by Stasis, or use Stasis damage from any source to defeat them.||10 Stasis||XP+|
|Concerning the Mark||Final strikes that are precise are used to defeat opponents.||3 Accuracy||XP+|
|All in the Name of One||Complete matches in Rumble.||1 match in the Crucible||XP+|
Gambit, The Drifter
|A Handful of Motes||Bank Motes are used in Gambit games.||Banked a total of 25 motes||XP+|
|Charred by the sun||In Gambit, use Solar powers to destroy opponents. Extra points are awarded to Guardians who have been defeated.||15 solar prowess||XP+|
|This Isn’t Your Mother’s Combat Drill||In Gambit, you must defeat your opponents.||Fifty combatants||XP+|
|While It Lasts, Envoy||During Gambit bouts, defeat Primeval envoys.||2 Envoys||XP+|
|Sunrise in Europe||With Solar damage, defeat the Fallen on Europa.||20 Fallen||XP+|
|A Difficult End||Using finishers, defeat Vex on Europa.||10 Vex||XP+|
|Quick Sketch||In Europa Lost Sectors, destroy opponents with precise finishing strikes with a Hand Cannon.||25-pounder cannon||XP+|
|Eliksni’s friend||In Asterion Abyss, complete patrols.||3 Patrols||XP+|
|Calibration of a Hand Cannon||Hand Cannons should be calibrated against any target. With accuracy and against opposing Guardians, get extra advancement.||Cannon with 100 Hands||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Pulse Rifles||Any target may be used to calibrate Pulse Rifles. With precise finishing strikes and against rival Guardians, you may earn extra advancement.||Rifle with 100 Pulses||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Machine Guns||Machine guns should be calibrated against any target. Gain extra progress by defeating enemy Guardians and completing more targets without reloading.||Machine Gun (100)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against enemy Guardians will earn you extra advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|My Dear Ghost, filamentary||Collect Helium Filaments from the Moon’s resource nodes.||5 Resources||5 Helium Filaments & XP+|
|Deathdealer who hasn’t been harmed||Destroy opponents in streaks of three or more with any Power weapon, without taking damage in between.||10 Defeats in a row||5 Helium Filaments & XP+|
|Draw two times||Rapidly defeat opponents in groups of two or more using a Hand Cannon.||15 Defeated quickly||5 Helium Filaments & XP+|
|Drag Out, Knock Down||To beat Fallen on the Moon, use finishers.||7 Fallen||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Shock Treatment||Arc damage is used to defeat enemies in Nightmare Hunts.||20 Arc||1 Phantasmal Fragment & XP+|
|Orbweaver||In Nightmare Hunts, you may create Orbs of Power.||ten power orbs||1 Phantasmal Fragment & XP+|
|Logic in Dreams||Dispel the Nightmare inside the Lost Sector K1 Logistics.||Three Nightmares||1 Phantasmal Fragment & XP+|
|The Centaur’s Curse||On Nessus, defeat Nightmares in Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|Conquerors, conquerors, conquerors, conquerors, conquerors, conquerors||In Soriks’ Cut, defeat Cabal.||Cabal 35 has been vanquished.||Etheric Spiral No. 5|
|Scavenging on the Beach||On the Tangled Shore, gather Etheric Spirals.||5 resources have been collected||Etheric Spiral No. 5|
|Treasure-seeking||Treasure chests may be found on the Tangled Shore.||5 chests have been plundered||Etheric Spiral No. 5|
|On the Landing, I’m Lost||On the Tangled Shore, visit the Lost Sector Kingship Dock at Thieves’ Landing.||1||Etheric Spiral No. 5|
EDZ Devrim Kay
|Live Zone in Europe||Defeat your opponents in the EDZ.||50 foes have been vanquished.||10 Dusklight Shard & XP+|
|Grenadier||In the EDZ, get grenade kills.||20 people have been killed by grenades.||10 Dusklight Shard & XP+|
|Exterminator||In the EDZ, defeat Fallen.||30 Fallen have been vanquished.||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Practice on a specific goal||Using precise damage, defeat fighters inside the Cosmodrome.||20 Accuracy||Spinmetal Leaves & XP+|
|It’s over with a bang||Use your grenade ability to defeat opponents in the Cosmodrome.||5 Grenade||Spinmetal Leaves & XP+|
|Please bring your toolbox.||Use any of your skills to defeat opponents in the Cosmodrome.||10 Capacity||Spinmetal Leaves & XP+|
|Butter and Bread||Use any Kinetic weapon to defeat opponents in the Cosmodrome.||kinetic weapon 20||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against fighters on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|Super Fantastic||While on Nessus, defeat many foes with a single Super.||3 kills in a row||10 Microphasic Datalattice & XP+|
|Accurate Precision||On Nessus, get precise kills.||ten precise kills||10 Microphasic Datalattice & XP+|
|Performance in Public||On Nessus, you may see all of the public events. The greatest progress is made by heroic public occurrences.||6 public events have been completed.||10 Microphasic Datalattice & XP+|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[2021-02-11] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities do much more damage and recharge much more quickly. Enemy melee strikes are considerably more strong, and radar is disabled during the blackout. Miscellaneous Legendary Lost Sector (PL 1250): Europa, Concealed Void, drops Veles Labyrinth, Cosmodrome, Drops: Helmet Master Lost Sector (PL 1280) Chest…
[2021-03-11] Daily Reset Thread [D2]
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills do greater damage and recharge considerably quicker as a brawler. Enemies have greater health and aren’t affected by harm. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Grenadier: Grenade abilities do much more damage and recharge much more quickly. …
[D2] [2021-01-11] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Arc Singe: Arc damage from all sources rises significantly. Grenadier: Grenade abilities do much more damage and recharge much more quickly. Enemy melee strikes are considerably more strong, and radar is disabled during the blackout. Misc Veles Labyrinth, Cosmodrome, and drops in the legendary Lost Sector (PL 1250). Legs Exodus Garden 2A, Cosmodrome, drops… Master Lost Sector (PL 1280):
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-10-11]”
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