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- Vanguard Modifiers of the Day
- Mats, Mods, and Guns
A day before the holiday, I took a break from work to play some games.
Afterward, we decided to do our daily reset thread and see how the community reacts this year.
The “when does the gunsmith reset destiny 2” is a question that is asked often. The game resets every day at midnight PDT/PDT-7.
The article’s substance
Vanguard Modifiers of the Day
- Singe of the Void: Damage to the Void increases somewhat from all sources.
- Melee skills inflict greater damage and recharge significantly quicker with a brawler.
- When challenged warriors are vanquished, they shoot at their location.
- K1 Logistics, Moon, dumps Arms in the legendary Lost Sector (PL 1320).
- Shields: Arc & Solar, Champions: Overload Captain & Barrier Servitor
- Tangled Shore, the Empty Tank, drops Legs in Master Lost Sector (PL 1350).
- Shields: Arc, Overload Captain, and Barrier Colossus/Servitor
- Weapon: Blasphemer Altars of Sorrow (Shotgun)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Hand Cannon Targeting @ Ada-1: Hand Cannons have improved target acquisition, accuracy, and aim-down-sights speed.
- Warmind’s Light @ Ada-1: Collect a Warmind Cell to become Charged with Light.
- Banshee-44’s Major Spec: Deals increased damage to tough adversaries.
- Radar Tuner @ Banshee-44: When you quit aiming down sights, radar returns quickly.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 2Etheric Spiral No. 5 & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Helium Filaments & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Microphasic Datalattice & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 2Etheric Spiral No. 5 & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Dusklight Shard & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Promises that aren’t kept||Auto Rifle (Primary)||Corkscrew Rifling / Chambered Compensator||Flared Magwell / Extended Mag||Detector of Threats||Arsenal’s Compassionate|
|VY-7, the Seventh Seraph||Submachine Gun with Energy||Hammer-Forged Rifling / Full Bore||Appended Mag / Accurate Rounds||The Fourth Time Is a Charm||Weapon of Vorpal|
|Astonishing Luck||Launcher for Heavy Grenades||Quick Launch vs. Hard Launch||Mini Frags / Spike Grenades||Rangefinder||Rampage|
|Bad Omens||a powerful rocket launcher||Smart Drift Control / Confined Launch||High-Velocity Rounds / Black Powder||Module for tracking||Kill Clip|
|Wishbringer||Shotgun of Energy||Barrel Shroud / Smallbore||Light Mag / Extended Mag||Slideshot||Rampage|
|Lonesome||Main Assault Weapon||Extended Barrel / Corkscrew Rifling||Appended Magazine / Extended Magazine||Outlaw||Swashbuckler|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Spinmetal Leaves)
- Datalattice may be purchased (5 for 1 Legendary Shards)
- Etheric Spiral is available for purchase (5 for 5000 Glimmer)
- Baryon Boughs are available for purchase (5 for 5000 Glimmer)
- Glacial Starwort for Sale (5 for 5000 Glimmer)
- glisten (10000 for 100 Phaseglass Needle)
- glisten (10000 for 100 Alkane Dust)
- glisten (10000 for 100 Simulation Seed)
- glisten (10000 for 100 Seraphite)
Osiris Trials Promoter, Saint-14
|Illuminati||In Trials of Osiris, use your Super to beat opponents as a fireteam.||5 Super||XP+|
|Brigade of Automobile Firefighters||In Trials of Osiris, beat opponents with Auto Rifle finishing blows as a fireteam.||20 Rifle Automatic||XP+|
|Katake’s Punishment||In Trials of Osiris, beat opponents with Fusion Rifle finishing blows as a fireteam.||Fusion Rifle (15)||XP+|
|Slow Burn||In Trials of Osiris, beat opponents with Solar weapon final blows as a fireteam.||Solar weapon #20||XP+|
House of Light, Splicer Servitor
|The Explosion of Splicer||Grenade Launchers are used to take out targets. Override warriors and Guardians who have been vanquished are valued more.||Launcher for Grenade 20s||XP+|
|Splicer’s Defrag is a program that allows you to defrag your computer.||Using grenades, take out targets. Override warriors and Guardians who have been vanquished are valued more.||20 Grenade||XP+|
|Malware Elimination||In Override, defeat opponents.||a total of 40 combatants||XP+|
|Vex Vex Vex Vex Vex Vex Vex Vex Vex Vex V||Defeat the formidable Vex. Those in Override have a higher value.||The 20 Most Powerful Vex||XP+|
Vanguard Commander Zavala
|The More They Fall, the Harder They Fall||In any strike, defeat minibosses and bosses.||ten warriors who are up to the task||XP+|
|Weaponry of Elegance||With any Sword, defeat opponents in strikes.||10 Sword||XP+|
|Fire is the best way to kill it.||In a single blow, get Solar kills.||25 Solar||XP+|
|Calculations in Cold Temperatures||In strikes, defeat opponents who have taken Stasis damage and those who have been frozen by Stasis.||50 Stasis||XP+|
Crucible, Lord Shaxx
|According to the Code||Defeat your adversaries.||Defeat against ten opponents||XP+|
|Lightbearer||Use any ability to defeat your opponents.||3 Ability||XP+|
|Loop of Feedback||Use abilities or Masterworked weapons to create Orbs of Power.||Three Power Orbs||XP+|
|Drill for Combat||Defeat your opponents in Clash.||Three people have been eliminated.||XP+|
Gambit, The Drifter
|Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay||Completing a Gambit match is a must.||1 hazard matches||XP+|
|Executioner of the Elite||In Gambit, you must defeat difficult opponents.||ten warriors who are up to the task||XP+|
|Face-to-Face||Fill up your team’s bank to summon Primevals in Gambit.||2 Primevals have been summoned.||XP+|
|Ploy at the End||Finishers are last strikes that may be used to defeat opponents.||5th Place Finisher||XP+|
|Finishing in Europe||With finishers, defeat the Fallen on Europa.||10 Fallen||XP+|
|Exasperating Accuracy||Defeat Vex with precise finishing strikes on Europa.||20 Vex||XP+|
|Using the Sword||In Europa Lost Sectors, beat adversaries in groups of two or more with a Sword.||10 Sword||XP+|
|Patrol of the Golden Age||In the Eventide Ruins, complete patrols.||3 Patrols||XP+|
|Calibration of an Automatic Rifle||Auto Rifles may be calibrated against any target. With precise finishing strikes and against rival Guardians, you may earn additional advancement.||Rifle with 100 bullets||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sidearm||Sidearms should be calibrated against any target. Against close-range targets and opposing Guardians, get additional advancement.||Sidearm (100)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Sword||Swords may be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||100 Sword||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against rival Guardians will earn you additional advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|Lunar Patrol is a team of astronauts that patrol the||Complete your patrol missions on the Moon.||3 Patrols||5 Helium Filaments & XP+|
|Moonstreak||On the Moon, defeat 50 opponents without dying.||50 Streak||5 Helium Filaments & XP+|
|Ballistics in One Direction||Destroy fighters in streaks of three or more with any Kinetic weapon, without taking damage in between.||15 Defeats in a row||5 Helium Filaments & XP+|
|Finishing Ritualistic||To beat Hive on the Moon, use finishers.||7th Place Finisher||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Orbweaver||In Nightmare Hunts, you may create Orbs of Power.||ten power orbs||1 Phantasmal Fragment & XP+|
|Completing the Hunt||Using finishers, defeat fighters in Nightmare Hunts.||Finisher 12||1 Phantasmal Fragment & XP+|
|Suffering and Joy||Dispel the Nightmare inside the Lost Sector K1 Revelation.||Three Nightmares||1 Phantasmal Fragment & XP+|
|Dreams of a Deadzone||Defeat Nightmares in the European Dead Zone’s Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|The Great Equalizer is a powerful tool for bringing people together.||Fallen in Thieves’ Landing has been defeated.||35 Fallen have been vanquished.||Etheric Spiral No. 5|
|Sharpshooter||On the Tangled Shore, get 25 precise final blows.||25 kills with pinpoint accuracy||Etheric Spiral No. 5|
|Patrol the Beach||On the Tangled Shore, complete three patrols.||Three patrols have been done.||5 Etheric Spiral|
|On the Landing, I’m Lost||On the Tangled Shore, visit the Lost Sector Kingship Dock at Thieves’ Landing.||1||5 Etheric Spiral|
EDZ Devrim Kay
|Territory that has been lost||In the EDZ, find cache codes in Lost Sectors.||2 Cache codes were obtained||10 Dusklight Shard & XP+|
|Scavenger from Salzwerk||In the EDZ, loot chests.||5 chests have been plundered||10 Dusklight Shard & XP+|
|Activate the Arc||In the EDZ, defeat foes using Arc damage.||30 kills in the Arc||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Controlling the Crowds||Defeat opponents across the Cosmodrome.||Fifty combatants||Spinmetal Leaves & XP+|
|Showstopper||Use your Super to defeat opponents in the Cosmodrome.||3 Super||Spinmetal Leaves & XP+|
|Specialities||Use any Energy weapon to defeat fighters in the Cosmodrome.||Weapon with ten points of energy||Spinmetal Leaves & XP+|
|Thrilling Moments||The Cosmodrome hosts a variety of public events. The biggest progress is made by heroic public occurrences.||6 public gatherings||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient advancement is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against warriors on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|Fantasy of Strength||On Nessus, defeat your opponents.||50 foes have been vanquished.||10 Microphasic Datalattice & XP+|
|Machine of War||On Nessus, get Power weapon multikills.||Three powerful multikills||10 Microphasic Datalattice & XP+|
|Sol Sure||On Nessus, get Solar kills.||Solar kills 30 people.||10 Microphasic Datalattice & XP+|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
Original source: link
[D2] [2021-01-12] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Stasis Singe: All sources of stasis damage increase somewhat. Enemies have higher health and aren’t affected by harm. Miscellaneous Legendary Lost Sector (PL 1250): Europa’s Concealed Void drops Arms Veles Labyrinth, Cosmodrome, drops Legs Altars of… Master Lost Sector (PL 1280): Veles Labyrinth, Cosmodrome, drops Legs Altars of…
[D2] [2021-04-12] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Arc Singe: Arc damage from all sources rises somewhat. Heavyweight: Power weapons do greater damage and have more ammunition. Grounded: The amount of damage you suffer when in the air is considerably increased. Battleground Modifiers on a Daily Basis Arc Singe: Arc damage from all sources rises somewhat. Grenadier: Grenade abilities deliver far more damage and recharge much more quickly. …
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