Japanese-American director, writer, and actor of Japanese descent, Jin Sakai, was the creator of Gungrave.  He also had a hand in the creation of Ghost of Tsushima.  But, what if Sakai wasn’t the one to direct the game? What if someone else was?  The answer is that they are the same person: Jin Sakai.

The Ghost of Tsushima is one of the most significant games of the last console generation, so it’s a little surprising that such an acclaimed title came from so little critical or financial success. That’s why the announcement of the director’s cut is such a welcome development, especially considering the additional content that’s been included, the most significant of which is a full level with all additional cutscenes.

The director of the original game, Shuhei Sakamoto, was so dissatisfied with the limited scope of the film that he left the project after directing the first game. This had a major impact on the production of the films sequel, Ghost of Tsushima. Sakai decided to return to the franchise to direct the second film in the series. The announcement was met with a mixed response. Some fans welcomed Sakai’s return. Others felt he was a poor choice for the director’s chair. Still, with fresh blood at the helm, Ghost of Tsushima could be a great game. How will it play?. Read more about ghost of tsushima director’s cut ps5 upgrade and let us know what you think.

REVIEW – In the summer of 2020, Tsushima Island was our tiny slice of heaven. Sucker Punch was tasked with bringing the ball of Playstation 4 exclusives to a close at the conclusion of its cycle, and it up to the occasion admirably. Jin Sakai’s trip through medieval Japan was a genuine pleasure to play, both in terms of gameplay and visuals. We are ecstatic to learn about this Ghost of Tsushima Director’s Cut, which has a slew of technical and quality-of-life enhancements that will enable us to fully experience a whole new Jin adventure on the neighboring island of Iki. And, please, everything should be optimized for the Playstation 5.

 

A samurai’s life isn’t easy every day, and battling the Mongolian invader honorably while adhering to the bushido code is particularly difficult. Jin Sakai is aware of this and will have to adapt to become a true ghost if he is to have a chance against his foes. But, of course, we already knew that. This is the Ghost of Tsushima scenario, and you already know it by heart, don’t you? Jin is going to follow the villain today on the neighboring island of Iki. A new Mongolian tribe threatens to overrun Tsushima, wreaking havoc on the coastal communities and driving impoverished fishermen insane. It is preferable to attend to them right away and soothe them down.

 

In the dappled shadow of cherry trees

Things did not go as planned when we got on the scene. Of course, we’ll avoid any plot spoilers in this test, but defeating this new Mongolian tribe and its leader, known as the Eagle, won’t be easy. They don’t fight fairly, much like your old adversaries in Tsushima, and their weapon of choice is a hallucinogenic toxin. To put it another way, all sense of honor has been thrown out the window.

On Iki, Jin Sakai will also have to confront his history. Returning to the island, which was the site of his father’s defeat and death, would undoubtedly bring up painful memories. The battle with the Eagle’s troops will provide Jin with the chance to reflect on his history and confront his demons. This new tale is very personal for Jin, who is dealing with the consequences of his mistakes, and it provides additional comfort to the character.

Even if the alliances are shaky, he will not be alone in facing these challenges and making new friends. Iki is a pirate haven, and although the samurai attempted to placate them in the past, it’s best to leave any disagreements aside for the time being.

 

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A traditional open-world game that has been made more efficient and enhanced.

The gameplay in this Director’s Cut is identical to what you experienced in Ghost of Tsushima. The game was one of the year’s finest open worlds. Even though the concept is well-known, visiting a whole continent with all of its activities, difficulties, and tales is still rewarding, particularly when the scenery is so stunning. However, Sucker Punch has made several tweaks to the game’s general quality of life.

The battles are now much more accurate than before. To make parries and dodges easier, you may now lock a target, which was strangely absent from the original game. In terms of new features, your horse will be able to charge and knock down your opponents. Aside from that, it’s still old stomping grounds.

The Director’s Cut maintains its organization, and the major thread may be followed in under four hours. Many side missions and tales await discovery, adding a few extra hours of playtime to Iki, and perfectionists will be able to spend even more time exploring this new island. It is somewhat smaller than the three Tsushima areas, but it has the same level of activity.

 

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Shima is a Japanese word for island.

This Director’s Cut’s major appeal is the new island of Iki. If you have a Ghost of Tsushima save game on your hard drive, you’ll be able to access it as long as you’ve advanced at least to the second central area in the basic game. As a result, you do not need to have completed the game. All fans of the game could wish for is a fresh new location to explore. The vistas are as stunning as ever, yet they avoid the trap of monotony. We have fresh and lovely scenery, which is quite different from what we saw on Tsushima.

The traditional hobbies are still present, such as writing haikus, training bamboos, visiting hot springs, and discovering new ones. Following the birds or the firefly will always lead you to a secret area of interest nearby, and this discovery is always done with the same finesse. Mongols are ubiquitous on Iki, and there will be numerous camps to free, always with secondary goals to keep your battles interesting. This update has a fantastic addition: you may now repeat any quest or activity you’ve previously completed straight from the global map.

 

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Hero of the Flute

 

This Director’s Cut adds a few additional side activities as a pretext for strewing symbols and points of interest throughout the area. The Ghost of Tsushima is still worth exploring. This time, you’ll discover archery challenges in a bamboo forest and animal sanctuaries where you may play the flute and woo the local animals using the gyroscope of your controller.

The battles on Iki’s island provide a fresh challenge. Two major new features will shake up your habits: the Mongols now have the foresight to switch weapons in the midst of a battle, requiring you to continuously adjust your stance to be successful. The battles are much more dynamic and thrilling, and you’ll have to constantly reassess your approach. Furthermore, a new kind of foe has appeared to complicate your life: the shaman, who can empower his comrades with frightening chanting.

The Director’s Cut of Ghost of Tsushima is a classic and predictable expansion, and it’s just what we wanted. Last year, we fell in love with Jin Sakai’s Japan, and all we wanted to do was return to it and learn more about its people. The end product is so gratifying that we keep wanting more, despite the fact that the experience on Iki may seem a little brief. After we’ve examined the island from every angle, there’s only one thing left to do: move on to the next section.

 

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Maintain the buzzing of your Playstation 5.

 

Tsushima’s Director’s Cut is also a technological first. For the first time, the game is offered in a native Playstation 5 version. Ghost of Tsushima was already a significant graphic slap on PS4 at the moment. The game has no boundaries this time. There are two visual modes available, with the first concentrating on the amount of frames per second shown and the second on the resolution.

The full resolution option never falls below 60 frames per second, and the fluidity is excellent at all times, according to what we could see with our little eyes. We’re not sure how helpful the so-called smoother mode is. The game’s visuals are near-perfection, and the game’s colors, light, and mood are all recreated with a flash of extraordinary brightness. The picture mode was previously very comprehensive, but it has now been further improved with additional aesthetic choices.

 

Loading times, which were previously remarkable on PS4, are now completely absent. Unlike Spider-Man Miles Morales, which served as a benchmark at the console’s launch, using fast travel is nearly instantaneous. The Dualsense controller isn’t to be outdone, and the usage of the triggers, although traditional (archery and grappling in haptic feedback, for example), is quite effective. This PS5 version of Tsushima attempts valiantly to utilize the console’s activity cards to assist you in completing your missions, but they don’t accomplish much more than load your previous save and place the quest in question in follow-up.

We appreciate the simplicity with which we were able to move our PS4 saves to the PS5 version. The manipulation is usually a purge, but this time it may be done straight from the PS5 version of the game if your save game is saved on the console’s hard drive. It’s nearly technical perfection for this PS5 edition of the game, letting us forget that we need to return to the cash register to acquire these technological upgrades.

-Zardoz-

Pro:

+ One of the most visually stunning open environments we’ve ever seen – particularly on PS5 + The fighting is a lot of fun, dynamic, and lots of options Plus Confrontations and solo duels

Against:

– The missions are monotonous. Even on many of the big ones, it hardly manages to break out of the fundamental pattern – There is a lack of depth in the narrative and its characters, particularly when it comes to the human aspect of the struggle — In confrontations, the camera and artificial intelligence may cause certain issues.


Sony Interactive Entertainment is the publisher.

Sucker Punch is the creator of this game.

Open-world action role-playing game

The film will be released on August 19, 2021.

REVIEW – In the summer of 2020, Tsushima Island was our tiny slice of heaven. Sucker Punch was tasked with bringing the ball of Playstation 4 exclusives to a close at the conclusion of its cycle, and it up to the occasion admirably. Jin Sakai’s trip through medieval Japan was a genuine pleasure to play, both in terms of gameplay and visuals. We are ecstatic to learn about this Ghost of Tsushima Director’s Cut, which includes a slew of technical and quality-of-life enhancements that will enable us to fully experience a…

Jin Sakai Returns to Duty in the Director’s Cut of Ghost of Tsushima

Jin Sakai Returns to Duty in the Director’s Cut of Ghost of Tsushima

2021-08-22

Gergely Herpai (BadSector)

This Director’s Cut gives us more Ghost of Tsushima, and that’s fine. Sucker Punch is a new excellent adventure that examines the history of its protagonist with elegance, without reinventing the wheel. In terms of the Playstation 5 edition of the game, it does the new Sony machine justice, and Tsushima has never looked so good.

8.4 out of 10 for gameplay
9.8 for graphics
8.6 for the story
9.2 out of 10 for music and audio
9.4 Ambiance

9.1

AWESOME

This Director’s Cut gives us more Ghost of Tsushima, and that’s fine. Sucker Punch is a new excellent adventure that examines the history of its protagonist with elegance, without reinventing the wheel. In terms of the Playstation 5 edition of the game, it does the new Sony machine justice, and Tsushima has never looked so good.

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Game director Jin Sakai is back on duty. This time, he’s working on a new game, a remaster of the classic stealth action game. Ghost of Tsushima was released in 2016, but as you may know, it’s the director’s cut of the game. It was released in Japan in 2016, but it was so good that it deserved a remastered edition.. Read more about ghost of tsushima iki island expansion release date and let us know what you think.

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