This is a guide to how you can beat the Grasp of Avarice raid in Destiny 2. This is not an actual strategy, but it will give players tips on what they should be focusing on when battling this particular boss battle.
“grasp of avarice wow shadowlands” is a mission in Destiny 2 that requires you to complete the tasks. The mission can be found in the “The Shadowlands.”
Grasp of Avarice is one of Bungie’s most imaginative dungeons to date. Rather than being a cheap nostalgia pop, it’s a suitable tribute to the previous Destiny, with true mechanics constructed out of the old treasure cave. Despite this, it’s still a difficult dungeon to accomplish. Perhaps not to the level of Prophecy, but there’s nothing wrong with asking for some assistance when you need it.
That’s why I’ve put up a guide to show you how to accomplish Destiny 2’s Grasp of Avarice dungeon. I go through the loadouts you should use as well as the mechanics of each encounter so you don’t spend hours figuring things out.
Here’s how you can finish Destiny 2’s Grasp of Avarice.
What Are the Best Weapons in Destiny 2 for Grasp of Avarice?
Even after the 30th Anniversary patch, Season 15 is still Season of the Fusion Rifle. These are the weapons to bring if you’re hoping to finish Grasp of Avarice before Witch Queen:
For Injuries
- A Thousand Screams
- Needle that is threaded
- Reed’s Repentance
- Coordinates in Cartesian Space
- Null Consciousness
Controlling Ads
- Mythoclast Vex
- Ghoul Trinity
- Scepter of Aeger
Although your subclass and armor exotic aren’t as crucial as they once were, there is still some tweaking to be done. I suggest carrying the following items:
- An Omnioculous Hunter is a hunter that has the ability to see everything.
- A Warlock of the Pheonix Protocol
Both of these will assist in keeping your Fireteam alive and causing damage without the need to evade advertisements.
Puzzles, puzzles, puzzles, puzzles, puzzles, puzzles, puzzles, puzzles
I wiped more times on my first run going to the first boss than on any other fight in the dungeon combined. This portion is not to be taken lightly, since I was running it on Master difficulty as well.
You have some busy-bodying to accomplish before you get to the meat and bones. I’m talking about puzzles when I say “busy-bodying.” There aren’t only the standard Destiny leaping puzzles (though there are plenty of them as well). Instead, you’re exploring a homicidal homemade amusement park filled with traps designed to kill you instantly.
If you’re soloing this section as I was (don’t), each trap die will reset you to the last checkpoint. This will waste a lot of time, so make sure one of your colleagues stays behind while the rest of the squad tries to make their way through the region.
How to Enter the Loot Cave
You’ll find yourself in the midst of Hive hostilities when you spawn at the Cosmodrome. Inside the original D1 treasure cave, an infinite wave of Acolytes and Thralls will spawn. If you don’t know where it is, look for it in the classified advertising.
You’ll notice that when you destroy an ad, it drops a bootleg Engram. When you pick up these “Engrams,” you’ll get a stack of the debuff “Burdened by Riches,” as well as a timer. You will perish if the timer reaches zero. The timer will reset when you pick up a new Engram, and there is no limit to how many you may stack, so don’t worry.
This “Burdened by Riches” feature is one of two major mechanics that will appear during the raid.
As you enter the treasure cave, you’ll see a beautiful crystal sprouting out of the ground. Standing near the gem will deplete your Burdened by Riches stacks until you’re left with none.
Your mission is to keep murdering adverts in order to gather their Engrams, then bring your Burdend by Riches stacks to the crystal. After allowing the crystal to absorb a large number of stacks, the earth underneath you will eventually open up, enabling you to proceed.
Reservoir Reservoir Reservoir Reservoir Reservoir Reservoir Res
Following that is a long sequence of puzzles that will both frustrate and amuse you in equal measure. I’m going to tell you the right solution to the next sequence problem, which, to be honest, will take away a lot of the enjoyment. Skip forward to the following part, where I discuss the first boss encounter, if you don’t want to be spoiled.
Now that that’s out of the way, here’s the lowdown:
- Stick to the left and follow the way into the treasure cave. After defeating some Hive, you’ll find yourself in front of a massive pipe with a slew of arrows pointing in its direction.
- Turn right and you’ll be confronted with two doors. With the wall switch, open the left door.
- To activate the console towards the rear of the room, avoid the pressure plate. The pipe will be opened as a result of this.
- Make your way inside the pipe. Be cautious because the platforms you leap on to span the gap you’ll be facing may plummet after a few seconds.
- Instead of triggering the console while you’re on the opposite side. Turn around and gaze to your left; a hole in the wall will be visible. Get inside and turn on the console.
- When you return outdoors, six more pips will have opened above you. As you exit the larger pipe, jump up to these pipes and down the one to your left.
- To open a hatch above you, stand on the pressure plate in the pipe. Take a step forward.
That may seem like a lot, but it’s a nightmare to figure out on your own. But you’re not finished yet.
Continue along the road ahead of you, keeping an eye out for pressure plates and collapsing platforms. You’ll eventually come to another console. When you activate it, it will create a reservoir. To unlock additional doors, jump from one opening to the next, triggering the console at the rear of each reservoir area. You’ll eventually be able to proceed by opening the two large doors at the front and rear of the space.
Ring-Around-a-Rosie
The next region looks a lot like the reservoir. You’ll be sprinting in a circuit around the cylindrical arena, triggering a sequence of consoles. You’ll eventually trigger all of them, which will summon a Vandal with a Scorch Cannon.
Bring the Scorch Cannon to the opposite side of the arena and kill this Vandal. The Dungeon’s second key concept is introduced here: using Scorch Cannons to power up terminals.
A terminal (seen above) will be found next to a closed door. Shoot the door with your Scorch Cannon and keep the charge going until you reach tier 2. If you let go, the terminal will charge and the door will open. After climbing the stairwell in front of you and solving a brief jumping challenge, you’ll reach the first boss encounter.
The Insatiable Phry’Zhia
When you arrive, Phry’Zhia is already fighting with several Fallen, so it’s up to you to interfere. Take note of the crystal you’ll have to pass in the center front of the arena as you make your way towards those who have fallen near the rear of the stadium. This is the same crystal as before.
Take notice of the two terminals after the Fallen have been vanquished and you have your new Scorch Cannon in hand. One is on the right, while the other is on the left. Both are visible through closed doors.
Charging these terminals with a fully charged Cannon shot will unlock them, just as previously. You’ll discover Hive within, which will produce the Engrams that provide Burdened by Riches. Collect stacks of the debuff and use the crystal in the arena’s front to drain them. Make a mental note of this procedure since it’s crucial to completing Grasp of Avarice in Destiny 2.
To begin the DPS phase, you’ll need 30 total stacks, and the Engrams vanish after a few seconds, so depending on your Fireteam, you may need to open one or both doors twice to collect enough.
In any case, repeat the cycle until Phry’Zhia is dead, then grab your treasure and go on to the next battle.
Sparrow Racing Has Returned!
Okay, not actually, but it’s fun to fantasize.
The following match will be a huge sprint against the clock. Consider clearing Scourge of the Past as a comparable experience to being followed by the huge Servitor. This time, though, we’re on a mission to detonate a chain of mines. Each mine has around 12 seconds from the time it spawns till it blows up, wiping out your whole squad.
This may seem to be a straightforward interaction, but it is not. You’re going to suffer here more than you think, due to a lack of time and the ridiculous quantity of commercials bombarding you.
This isn’t simply a mad sprint, thankfully. You’ll see strange-looking silver gadgets on the ground as you drive past the region. My Fireteam referred to them as “nipples,” so take what you will from that.
When you approach these devices, they will add around five seconds to the current mine’s timer.
There are four parts to the arena. Mines are hidden in the first three, while the last leads to the next confrontation. As you enter the parts, you’ll know them.
There are three devices in the first section, two in the second, and one in the third, according to my observations. They’re on the left and right sides of the spaces, so if you glance about, you’ll see them.
Rather of sprinting ahead and hoping for the best, I recommend having one buddy remain in the first region while the other stays in the second. Your final buddy will drive ahead to deactivate the mines (don’t stop, they deactivate instantaneously when you go across them).
It is up to the teammate who has gone ahead to evaluate their distance to each mine and, if necessary, request more time from the other two. This will calm everyone down and give you the opportunity to take command of the situation.
To go to the next “boss,” deactivate the final mine and cope with some advertising at the end.
Shield of the Fallen
Because you’ll be destroying an inanimate shield’s health bar, I’m using the word boss loosely. Consider it similar to the Security encounter in Deep Stone Crypt.
A gigantic Fallen orb stands directly in front of you. Five distinct platforms surround the sphere. For this encounter, you’ll be traveling these five platforms. But how do you do it? On the platform in front of you, there should be a cannon. These are launchers that have appeared in previous attacks. Activating one of them, which may be done using terminals and Scorch Cannons dropped by Vandals on each level, will send you to the platform to your right or left.
You can truly modify the cannon’s direction of fire. The center setting is for inflicting damage to the Fallen Shield, while the other two are for doing damage to other enemies.
A Fallen house containing one of those draining gems may be found on each of the five platforms. On one of the five platforms, you’ll also find a Servitor with an impervious shield. Regular Fallen will spawn beside the Servitor on the platform. Engrams generated by these Fallen punish you with Burdened by Riches.
You’ll be gathering these stacks the same way you did previously. To tear down the Servitor’s shield this time, you’ll need a total of 20 points.
The Servitor will convert into a bomb with a 1:30 timer when you kill it. Push this bomb over to the cannon, make sure it’s directed towards the giant orb in the middle, then use a Scorch Cannon on the cannon’s terminal to activate it. This will fire the bomb towards the orb, damaging a panel on the orb’s side and injuring the Shield.
After that, another Servitor will spawn on a different platform. Return to the beginning and repeat the procedure. Do this until the Fallen Shield is destroyed, then go to the middle platform and use the last cannon to reach the final boss encounter.
The Covetous Captain Avarokk
There are a few of things to keep in mind here. First, there’s the crystal’s position, which is dead center in the room. Then, on the left and right sides of the rings, there are two terminals that run across the central platform. Scorch Cannon Vandals will also appear on the arena’s left and right flanks.
When you begin the fight, the boss will appear on the central platform and remain there. He’ll spawn with a Vandal and a Tracer Shank, two unique yellow-bar elites. Both of them are damage sponges, but you should take the time to remove them since they may do a lot of harm. Scorch Cannons may be used to take them out and conserve ammunition.
Ads will spawn on three sides of the arena, including a lowland region where you spawn, one Scorch Cannon on the left, and the other on the right. Spend some time fighting Scorch Cannon Vandals until they spawn in. Take the Cannons and kill them. Oh, and don’t get your hands in any of the water. You’ll drown in even the tiniest puddle.
Take a peek at the terminals when you’re ready to set up for DPS. Only one of them will be open, so point your Scorch Cannon in that direction and fire. This will cause 30 Engrams to sprout from chutes all across the arena. Collect them and drain them in the crystal in the middle.
DPS will begin after draining 60 total stacks of Burdened by Riches. The monster will teleport to the rear of the area, giving you a little window of opportunity to deliver damage. On Master difficulty, my team was able to two-phase Avarokk, thus it should be a simple one-phase for a well-equipped fireteam on Legendary.
If you don’t kill him in one phase, you’ll have to go through the whole procedure again, including killing the elites.
You’ll gain your last rewards chest and the joy of completing Grasp of Avarice in Destiny 2 after he falls! Go acquire the Gjallarhorn now.
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The “bullet of sorrow destiny 2” is a weapon in Destiny 2. It has a high impact and good range. The weapon can be found by completing the Grasp of Avarice quest line.
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