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As Warframe approaches the end of 2018, Digital Extremes has announced their final major update before they transition to a free-to-play model. The update focuses on closure and progression while setting the stage for their future plans.
The “warframe the new war release date 2021” is a game that has been in development for a while. The expansion is about closure and setting the stage for the future of Warframe.
If you ask any game developer, they would tell you that it is not simple, but it is worthwhile. Things may be tremendously difficult, dangerous, and even scary depending on the game you’re creating or maintaining.
Every update is vital for a live service game like Warframe, which has been entertaining people for eight years, and keeping continual engagement from gamers is no simple effort. With the release of New War, the game’s greatest narrative expansion in years, things are about to become much more tricky.
The developers at Digital Extremes found themselves facing into the unknown without the conventional support system of team and company in place during lockdowns in the middle of the Covid 19 epidemic. Because the epidemic was having such a negative influence on the globe, it was decided to work from home. Despite the disruption, the team persisted, creating a piece of work that they are very proud of and believe is an important step forward in Warframe’s progress.
We got a behind-the-scenes glimpse at the future material, which included everything from enormous battles to intricate lore excursions, and took us from the freezing emptiness of space to a classroom session. New War is shaping out to be all a Warframe fan could want and more. We also spoke with Rebecca Ford, Digital Extremes’ Live Operations and Community Director, on making games during a pandemic, pushing Warframe forward, and why it’s sometimes great to take people off guard.
Image courtesy of Digital Extremes
The New War has been in the works for a while and was first presented to gamers in July during the Tennocon 2021 event. Then, on November 30, at Devstream 158, a regular stream where some of the Digital Extremes team’s most senior members gather to share news, insight, and development details with fans, Blur Studios unveiled a wonderful trailer for New War. There appeared to be a tangible sense of relief among the devs on stream at being able to unveil the trailer and having made it through the lockdowns, work from home time, and new processes that pushed a team that looked quite close to working alone.
“We’ve gone through hell and back. “It was the first time I had seen some of those folks since Tennocon,” Ford adds. The crew was together for the first time in months, and they were able to share the same environment. Adding a fresh narrative surprise on top of that just added to the tension. As a result, it was obviously significant. “I hope we’ll be able to speak more honestly about what the experience has been like as time goes on, but it’s been incredibly hard,” she says.
When individuals share a workstation, they develop a kind of physical shorthand, subtle but efficient methods of transmitting mood, tone, and ideas that are lost in a virtual environment. The shape of a person’s shoulders indicates their attitude, and the tone of their voice expresses their joy or irritation. When you’re together in the same physical place, it’s simpler to motivate and care for your coworkers. “When you’re continuously doom scrolling, it’s incredibly hard to concentrate on good production,” Ford adds.
Devstream 158, on the other hand, saw individuals back in the office, back together, and with the fruits of their labor on show for a rapt audience. And there’s a thirst for Warframe material within that demographic. As a result of the individuals being stuck at home, gaming has witnessed a significant increase in involvement. As a result, fans have been increasingly flocking to Warframe to amuse and divert them from the harsh reality of a world beset by a widespread health crisis and a great deal of uncertainty.
It’s revealing that Digital Extremes’ answer to this pressure seems to be the most ambitious expansion to Warframe in years. Players will be able to play as new playable characters for the first time ever. Teshin, a fan favorite, will face off against the invading Sentients with his sword skills and command of the elements, while Kahl-175 the Grineer and Veso the Corpus Tech give players a taste of life as two of the game’s key adversary races.
Each character has their own gameplay style and skills, so the team was essentially designing three new Warframes at the same time. “It was a fantastic experience.” “It was so strange and odd, and every department was involved,” Ford adds. So much had to be considered, from the appearance of the character HUDs to how their superiors may interact with them to how the game’s engine would handle character transfers. “It was just so much joy to see develop because it grew better every day,” Ford exclaims, obviously pleased with the team’s abilities and willingness to go deep into the little details to make the characters feel genuine and alive, not simply added on as a gimmick to the existing universe of Warframe.
One of the most satisfying aspects of the first announcement of the More War, back at the aforementioned Tennocon event, for Digital Extremes, was catching a shocked playerbase off guard with the news that new playable characters were on the way. “I don’t believe anybody saw it coming to start the New War from those views,” Ford adds. “It validated how strange things is going to be for me.” It feels amazing to be so totally unexpected at times.”
When compared to earlier upgrades, one of the most notable features of New War is the length of the narrative missions. As the Sentients crash into the Origin System, players may expect to spend around four hours witnessing the events that start the New War unfold. Surprisingly, Warframe’s highly non-traditional structure is being reintroduced for New War. Players will spend hundreds of hours of gameplay through a variety of smaller objectives and tasks to arrive to a huge collection of interwoven narrative missions, cutscenes, and exposition that will examine all the strands that have led to this point in the tapestry.
This is the closest Warframe will get to resembling a traditional game. As a result, when compared to the rest of the game, it will have an unusual individuality that will make it stand out. “It’s the first time you’ve gotten that, and you’ve put hundreds of hours into the game,” Ford adds. “This mission is the only one of its sort in Warframe, and it’s the only one of its kind in the game.” It’s Warframe, but it’s done in a new manner.”
What happens after the publication of New War is arguably even more intriguing, as Ford mentions a sense of freedom in a post-New War world, while still allowing players to develop the characters they’ve been playing for over a decade. After many story strands have been woven together and players have been entranced, the following phases of Warframe’s progression may begin. “I believe gamers will understand the route we decided to concentrate on when they have a sense of what the New War provides,” Ford explains. “I believe everything will fall into place.”
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Warframe is a free-to-play third person shooter video game with a sci-fi setting. The “warframe next update” is the new expansion for Warframe and it’s about closure and setting the stage for the future.
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