Yu-Gi-Oh! is a popular trading card game that has been around since 1993. It is based on the manga series of the same name by Kazuki Takahashi. The game follows the main character Yugi Mutou as he travels across Japan in search of the mystical Millennium Puzzle, a puzzle that allows him to summon monsters from another world. The Millennium Puzzle is held by the four Egyptian gods, who are constantly trying to keep Yugi from obtaining it.
If you want to be the best duelist, you have to set aside some time to practice. This is because duelists need to build up their skills in order to perform well in duels. This time is usually spent building up their Deck, in order to get the best cards. The problem is that there are some cards that can reduce the attack of your opponent, but they are not the best cards to use. So, this guide will be showing you some of the better cards that reduce the attack.
Yu-Gi-Oh! is a popular trading card game that has over 23 million players worldwide. One of the most popular strategies to be used is to use the cards that reduce your attack. The theory is that if you reduce your attack, a card with a much higher attack will be attacked for you. This works best when used with cards that reduce your attack by 1 or 2 in order to be able to use cards that reduce your attack by 3 or more.
If you’ve lately played Yu-Gi-Oh, you’ve undoubtedly come across (or perhaps played) cards that can’t be destroyed by card effects and have a ridiculous amount of attack.
It’s one thing to not be able to be destroyed by card effects.
However, having a high attack is the icing on the cake.
So, what are your options in these situations?
One of the greatest methods, out of all the options, is to decrease the monster’s attack and defeat them in combat.
And if you’re searching for alternatives, check out our roundup of the finest cards that do exactly that. So let’s get started!
Pumprincess, Princess of the Ghosts
Pumprincess the Princess of Ghosts gets more effective the longer she remains on the pitch.
Unfortunately, due to the fast-paced nature of most games, this card can only be used in certain decks.
The following is how it works:
If this face-up monster is killed, you may use it as a continuous spell in your spell and trap zone. You may then put a Pumpkin Counter on it during each standby period.
Your opponent’s monsters lose 100 attack and defense for each Pumpkin Counter on this card.
This amounts to 600 attack and defense across three turns, which is obviously sluggish.
If your opponent doesn’t want to kill your monster, you may use a trap like Oops! to do it yourself.
14. Dragon of the Black Rose
The Yu-Gi-Oh 5D’s anime’s Blackrose Dragon is a famous monster, yet it requires particular decks to play well.
Once per turn while you have Black Rose Dragon on the field, you can banish 1 face-up plant monster in your graveyard & then target a defense position monster controlled by your opponent – change it to attack position and make its attack 0.
Obviously, you’ll need a method to switch your opponent’s monsters to defense position, since with Black Rose Dragon on the field, your opponent is unlikely to have a defense position monster.
To do this, you might play a card like Earthquake, which puts all of your opponent’s monsters on defense.
13. Force-Zero
If you don’t meet the activation requirement, Zero Force may be difficult to utilize.
If you can, though, it becomes an excellent stalling card.
When a monster you control is exiled, you may use Zero Force to make all cards on the field have no attack.
This is a fantastic complement to a stall deck since you probably don’t concerned about the attacks of your own monsters.
You may also employ a trap like Interdimensional Matter Transporter to simply exile your own monsters till the final phase of the game.
Alternatively, it might employ a monster like Cyber Valley to exile itself.
12. The Mighty’s Burden
If only Xyz and Link monsters had levels, Burden of the Mighty might have been a fantastic card.
This is a continuous spell card that causes all of your opponent’s monsters to lose 100 attack for each of its own levels while it’s on the field.
A level 8 monster, for example, will lose 800 attack.
While 100 attacks each level may not seem like much, level 8 is the most frequent victory condition. So an 800 attack reduction is pretty substantial.
Furthermore, if three of these cards are on the field, a level 8 monster loses 2400 attack in total, thus rendering most monsters impotent.
Wightprincess is number eleven.
Wightprincess is essentially the same card as three Burden of the Mighty combined – if only for one turn.
Wightprincess, unlike Burden of the Mighty, is a monster.
You may send Wightprincess to the graveyard while it is in your hand or on the field, reducing the attack of all monsters on the field by their level multiplied by 300.
Obviously, this will have an impact on your monsters as well.
As a result, I’d only suggest using this card in a Link monster-heavy deck.
Despite this, I still prefer it over Burden of the Mighty since the 300 attack reduction each level is too excellent to pass up.
Borrelsword Dragon is number ten.
Borrelsword Dragon is a fantastic card in every way.
So, even if you don’t like the fact that it reduces damage, you may want to use it.
Borrelsword Dragon, on the other hand, can absolutely kill any creature in combat, regardless of the opposing monster’s assault.
Borrelsword Dragon’s attack against a face-up monster is halved, and Borrelsword Dragon gains that attack.
This implies that anytime your Borrelsword Dragon kills a monster and inflicts damage, it will always deliver at least 3000 damage to your opponent.
Mini-Guts (nine)
If you’ve ever seen the Yu-Gi-Oh anime, you may remember Yuma using this card in Yu-Gi-Oh Zexal.
And it turns out that this card is also very excellent in real life.
Mini-Guts allows you to tribute one creature, then target a face-up monster controlled by your opponent and reduce its attack to 0.
When the monster is killed by combat this round, you may deal damage to your opponent equal to the monster’s initial attack.
This is a card that is seldom used. As a result, your opponent is unlikely to anticipate it, making it all the more powerful.
Instead, you may utilize Lair of Darkness to pay homage to your opponent’s monster.
Fairy Box No. 8
This card will give you different results depending on how you use it.
If you’re renowned for your good fortune, though, you should certainly include this card in your deck.
You may use this continuous trap to flip a coin while your opponent announces an assault.
If you guess correctly, your opponent’s monster’s attack becomes 0 until the combat phase ends.
To retain this card on the field, you must spend 500 life points during each of your Standby phases.
The reason this card is so powerful is because it forces your opponent to strike first before learning whether their attack has been lowered to zero. Furthermore, combining this card with Second Coin Toss increases your odds of accurately predicting the coin flip.
Finally, if the loss of 500 life points is a problem for you, you may supplement it with a monster like Number 49: Fortune Tune.
7. Despair Staff of the Archfiend
The first equip spell on our list is Archfiend’s Staff of Despair, which is a basic yet powerful card.
One of your monsters may be equipped with Archfiend’s Staff of Despair. Then, once per turn, you may cause all of your opponent’s monsters to lose attack equal to half of the equipped monster’s attack.
While a result, as your monster becomes stronger, your opponent becomes weaker.
Utopia Double is a great card to combine with this spell.
You may utilize the effect of Utopia Double to special summon a 5000-attack Utopia and equip this card to Utopia.
Your opponent’s monsters will all lose 2500 attack, and it’ll be a Double or Nothing situation! With this you may simply OTK your opponent.
The icing on the cake is that you may return this card from your graveyard to your hand by paying 1000 life points.
Armaments of the Cursed
Cursed Armaments is a curse that follows your opponent around forever.
And this may be aggravating.
You may equip Cursed Armaments to any of your opponent’s monsters, and for each monster you control, that monster loses 600 attack.
With up to 6 monsters on the field, this might result in a 3600 attack reduction.
If this card is sent to the graveyard, you may target a face-up creature controlled by your opponent and apply Cursed Armaments to it.
Try utilizing Scapegoat to drain 2400 attack off one of your opponent’s monsters to rapidly flood your field.
5. Archfiend’s Linkmail
Although it’s a little difficult to summon, Linkmail Archfiend’s ability to reduce another monster’s attack is superior than that of some of the other cards on this list.
You may target any ritual, synchro, Xyz, or Fusion monster in your graveyard or field when Linkmail Archfiend is special summoned. Then that monster’s attack reduces all of your opponent’s monster’s attacks.
Because Linkmail Archfiend must be summoned with at least 1 Ritual/Fusion/Synchro/Xyz, utilizing its effect to reduce your opponent’s attacks should be no issue.
Alternatively, if you’re playing a Dogmatika deck, Dogmatika Maximus may easily send an additional deck monster to the graveyard.
4. Shackles of the Darkworld
Any creature becomes highly vulnerable to Darkworld Shackles, and may be killed by nearly any monster.
You may equip this card to any monster, and it will reduce its attack and defense to zero.
Furthermore, during each of your Standby phases, whomever controls the monster equipped with this card suffers 500 damage.
There isn’t much to complain about with this card since it not only weakens an opponent’s monster but also does damage to it, which rapidly accumulates after a few turns.
3. The Prohibited Droplet
Forbidden Droplet is a very expensive card.
However, if you can get your hands on a copy, it’s a card worth having.
You may send any number of cards from your hand or field to the graveyard, then target the same number of effect monsters on your opponent’s field to negate their effects and reduce their attack by half with Forbidden Droplet.
Furthermore, this effect prevents your opponent from activating any cards of the same type as the cards you send to the graveyard.
If you send a trap to the graveyard, for example, your opponent won’t be able to trigger a trap in response to this card’s effect.
2. Balloons of Wonder
I’d be shocked if your opponent’s monsters had any attack left if you used this card in a deck like Exodia (which draws an incredible amount of cards).
Wonder Balloons is a continuous spell that allows you to send any number of cards from your hand to the graveyard once each round, and then put a counter on this card for each one you sent.
For each counter on this card, your opponent’s monsters lose 300 attack.
This implies that as time passes, your opponent’s monsters will get weaker and weaker, until they have no attack left on them.
1. Utopia Beyond (number 39)
Utopia Beyond is a card from the popular Utopia archetype, and it’s probably the greatest way to reduce your opponent’s creatures’ attack.
When Utopia Beyond is summoned to the field, all of your opponent’s monsters have their attack reduced to 0.
With Rank-Up-Magic Astral Force, you can effortlessly summon Utopia Beyond in a Utopia deck.
Plus, with these cards and a spell named Stoic Challenger, you can easily end the game.
You may equip Stoic Challenger to Utopia Beyond and easily deal over 8000 damage in one turn if you can get Utopia Beyond on the field with at least 2 resources connected to it – because all of your opponent’s monsters’ attack will be lowered to 0 anyhow.
Yu-Gi-Oh! has been around since 1996 and the franchise has developed into a gigantic part of pop culture. The cards have been adapted many times via anime, manga, books, video games, and movies. Many of the cards have special effects, which change the way the monster is played. Certain effects were not created by the original Yu-Gi-Oh! creator, Kazuki Takahashi, however some of them were. This is due to the card game actually having an anime where the creator of the cards is not the original creator.. Read more about yugioh cards that increase attack points and let us know what you think.
Frequently Asked Questions
What is the strongest Yugioh card in attack?
The strongest Yugioh card in attack is Galaxy Eyes Photon Dragon, which has a whopping 4000 attack points. It is a powerful monster that is hard to summon, as you need to tribute 3 light monsters to summon it. The strongest Yugioh card in attack is Galaxy Eyes Phot
How do you stop direct attacks in Yugioh?
In Yugioh card games, you may be able to defend yourself against your enemy directly attacking you by using a card that forces them to attack a different target than you. Q: What is the meaning of life? I will answer this question based on my own personal beliefs.
Related Tags
This article broadly covered the following related topics:
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- yugioh cards that can attack in defense
- yugioh cards that protect spell and traps
- negate attack yugioh
- protect spell cards yugioh