Content of the article
Advanced Daily Adjusters
- Hollow Loop: Vacuum damage increases slightly regardless of the source.
- Fighter: Melee skills do more damage and recharge much faster.
- Eclipse: Enemy melee attacks are much stronger, and radar is disabled.
Error
- Legendary lost sector (PL 1250) : Bunker E15, Europe, dripping chest.
- Lost main sector (PL 1280) : The Hidden Void, Europe, drops its weapons.
- The altars of the weapon of sorrow: Blasphemer (Shotgun)
Weapons inventory
- Opposing actions : Reduces the recoil deviation of the weapon.
- Protection from hot winds: Enemies near hot cells do less damage.
- Leveling module (core leveling 1 for 1 and 10 legendary shards, 25 alkan dust and 5000 sparkles)
- Upgrade module (core upgrade 1 for 1 and 10 legendary shards, 25 baryon branches and 5000 mica)
- Prism amplification (1 for 10 of core and 25 of ether coil and 10000 of flicker)
- Prism amplifier (1 for 10 cores and 25 helium strands and 10000 flashes)
- Increasing brightness (1 for 10 prism amplification and 100 phase light needles and 50,000 flashes)
Replacing the gear material
- Acquisition of expansion prisms (1 for 400 legendary shards)
- Buy enhancement roots (1 for 30 legendary shards)
- Buy mica (10000 for 20 strands of helium)
- Buy the Twilight Glow (Legendary Glow 5 for 1)
- Purchase details (legendary 5-for-1 distributor)
- buy baryon branches (5 for 5000 glitter)
- Buy helium threads (5 for 1 legendary shard)
Acknowledgement of receipt
Crow, the spider shooter…
Name | Description | Condition | Price |
---|---|---|---|
Game hunting: Fallen or gone | Repeated bonuses for certain hive fighters or fallen fighters. | 1 (random target) | XP |
Profit in primary ammunition | Defeat fighters and guards with weapons that use primary ammunition. Winning Guardians offer the most effective advancement. | 30 primary combat weapons | XP |
Winning with special ammunition | Defeat fighters and guards with special weapons and ammunition. Winning Guardians offer the most effective advancement. | 15 special weapons | XP |
Use of the rocket launcher | Defeat the fighters and the guards with rocket launchers. Winning Guardians offer the most effective advancement. | 10 Rocket Launcher | XP |
Winning by standing still | Defeat the fighters and guards with stasis skills. Winning Guardians offer the most effective advancement. | 20 Capacity to stagnate | XP |
Fallout commander, Vanguard.
Name | Description | Condition | Price |
---|---|---|---|
From the city centre | Defeat multiple enemies at once with your Super. | 2 Multiple murders | XP & 5 advanced tactical tokens |
Vanguardian | Defeat your enemies with every stroke. | 50 fighters | XP & 5 Vanguard Tactician Token |
Show them the light. | Defeat your enemies with your Super on Strike. | 5 Super | XP & 5 advanced tactical tokens |
Finishing | Defeat the fighters with your finisher with your fists. | 5 finishers | XP & 5 advanced tactical tokens |
Jesus Christ, the Crucible.
Name | Description | Condition | Price |
---|---|---|---|
A burning light | Take your concierge. | 2 Super | XP and 5 demolition tokens and 15 value points |
Nothing | Defeat an enemy with damage from nowhere, regardless of the source. | 5 White | XP and 5 demolition tokens and 15 value points |
Round the table | Defeat your opponents in hand-to-hand combat. | 1 melody | XP and 5 demolition tokens and 15 value points |
Liquidation process | In case of elimination, the single tricks win. | 1 Winning | XP and 5 demolition tokens and 15 value points |
Tramp, Gambit.
Name | Description | Condition | Price |
---|---|---|---|
Okay, okay, okay. | End the game with Gambit. | 1 Gambit Games | XP & 30 dishonorable rating points |
The Elite Executioner | Defeating difficult opponents in The Gambit. | The 10 Fighters Challenge | XP & 30 dishonorable rating points |
A bunch of motorcycles. | Banking motives in gambling. | 25 bulk slots | XP & 30 dishonorable rating points |
Messenger, for as long as it takes. | Victory over primitive emissaries in gambit games. | 2 envoys | XP & 30 dishonorable rating points |
Varyky, Europe
Name | Description | Condition | Price |
---|---|---|---|
Europan Accuracy | Fall on Europe to be defeated with precise finishing shots. | 20 favorites | XP |
Vex on the ice | Defeat Vex in Europe. | 25 Vex | XP |
Lost sniper. | Use a sniper rifle to defeat the warriors with accurate final attacks in the lost areas of Europe. | 20 sniper rifle | XP |
Icekeeper | Full patrol at Cadmus Ridge. | 3 patrols | XP |
Banshee-44, gunsmith.
Name | Description | Condition | Price |
---|---|---|---|
Calibrating the handgun | Calibrate your hand cannons against each target. Earn progression bonuses with accuracy and against Sentinel’s opponents. | 100 Hand Cannon | XP & 2 mod. Parts and essential improvement |
Calibration of a pulse rifle | Calibrate pulse rifles against any target. Earn bonus progression with accurate final kicks and against the Sentinel’s opponents. | Pulse rifle 100 | XP & 2 mod. Parts and essential improvement |
Calibrating the launcher | Calibrating missile launchers against any target. Earn progression bonuses against enemy guards and for additional targets that you defeat with each shot. | 100 Carrier vehicle | XP & 2 mod. Parts and essential improvement |
White calibration | Calibrate the Void Weapon against each target. Earn progression bonuses with Power Weapons and against Guardians enemies. | 100 empty weapons | XP & 2 mod. Parts and essential improvement |
Eris Morne, Luna.
Name | Description | Condition | Price |
---|---|---|---|
Movie, my dear ghost…. | Collecting helium wires from resource nodes on the moon. | 5 Materials | XP and 5 strands of helium |
Moonstreak | Defeat 50 warriors on the moon without dying. | 50 strips | XP and 5 strands of helium |
Immortal car | Quickly defeat fighters in groups of 2 or more with an automatic rifle. | 15 Quickly collapsed | XP and 5 strands of helium |
Final closure | Use the finishers to defeat Vex on the moon. | 7 finishers | XP and 5 strands of helium |
Magic desk, moon.
Name | Description | Condition | Price |
---|---|---|---|
Shock therapy | Defeat the hunters in Nightmare Hunters with arc damage. | 20 sheets | XP & 1 fantastic piece |
End of the hunt | Defeat the fighters in Nightmare Hunts with finishers. | 12 finishers | XP & 1 fantastic piece |
Once in a lifetime. | Find the lost quarters of the crew in sector K1 and banish the nightmare there. | 3 Nightmares | XP & 1 fantastic piece |
The dead zone of dreams | Overcoming nightmares in the lost sectors of the European death zone. | 8 Nightmares | XP & 1 fantastic piece |
Spider, confused bank
Name | Description | Condition | Price |
---|---|---|---|
Conquering the Conquerors | Defeating the cabal in Sorix Cut. | 35 Kabal is defeated | XP & 5 Ether Spiral |
Collection of household waste at the coast | A harvest of ethereal spirals on the tangled coast. | 5 Collected funds | XP & 5 Ether Spiral |
Coastal Patrol | Conduct three patrols at Putin Shore. | 3 patrols carried out | XP & 5 Ether Spiral |
Lost on the wire | Explore the Lost Sector AWO-43 shipyard at Jetsam Saturn on the Twisted Coast. | 1 | XP & 5 Ether Spiral |
Devrim K, EDZ.
Name | Description | Condition | Price |
---|---|---|---|
European living space | Defeat the enemies in the ZED. | 50 enemies defeated | XP & 10 Twilight flashes |
Public Works | End of the mass meetings in the EDZ. | 2 Completed public events | XP & 10 Twilight flashes |
Trashman Saltworks | Load the boxes into the EDZ. | 5 looted crates | XP & 10 Twilight flashes |
Sho Han, Cosmodrome.
Name | Description | Condition | Price |
---|---|---|---|
Crowd Control | Beat the fighters all over the cosmodrome. | 50 fighters | XP and Spinmetal blades |
Targeted practice | Defeat the fighters in the spaceport with precise damage. | 20 Accuracy | XP and Spinmetal blades |
Showstopper | Defeat the warriors in the spaceport with Super. | 3 Super | XP and Spinmetal blades |
Bread and butter | Defeat the fighters on the spaceport with a kinetic weapon. | 20 kinetic weapons | XP and Spinmetal blades |
Of course, Ness.
Name | Description | Condition | Price |
---|---|---|---|
In Smitrians. | Kill the grenade on Nessus. | 20 dead by grenade | XP & 10 Microphase matrix |
Friend or foe. | The Defeat of the Fallen on Nessus. | 30 Broken Favors | XP & 10 Microphase matrix |
Speaking in public | To conclude the public events on Nessus. | 2 Completed public events | XP & 10 Micro-phase matrix |
Unfortunately, Petra’s daily bonuses cannot be obtained via API. Feel free to share them in the comments!
Source : Original link
- [D2] Daily Reset Wire [2021-01-07]
Daily modifiers of the avant-garde Arc Singe : Arch damage increases slightly for all sources. A heavyweight: Power weapons do more damage and have more ammunition. Founded: The damage in the air is significantly increased. Legendary lost sector (PL 1250) : The hidden void, Europe, the sinking legs, the lost sector (PL 1280) : Vélez maze, kosmodrome, altars of falling helmets….
- [D2] Daily Reset Thread [2021-01-10].
Daily modifiers of the avant-garde Arc Singe : Arch damage increases slightly for all sources. Stasis Sing: Damage due to stagnation increases slightly for all sources. Founded: The damage in the air is significantly increased. Legendary lost sector (PL 1250) : Exodus Garden 2A, Cosmodrome, drops main helmet from lost sector (PL 1280) : Death, Europe, falls from the altars of mourning…
- [D2] Daily Reset Wire [2021-01-09]
Daily modifiers of the avant-garde Arc Singe : Arch damage increases slightly for all sources. Grenadier: Grenades do more damage and reload much faster. Eclipse: Enemy melee attacks are much stronger, and radar is disabled. Legendary lost sector (PL 1250) : Condition, Europe, reset the Master Safe of the lost sector (PL 1280) : Bunker E15, Europe, drop weapon altars….
Posted by [D2] Daily Reset Thread [2021-02-02] for the game Destiny 2.
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