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- Vanguard Modifiers of the Day
- Mats, Mods, and Guns
As the year came to a close, I started thinking about what we will be doing in 2022. One thing that has been occurring over and over is people asking me when my new game will release. The truth is that its hard for me to make games with no budget or time because of other commitments so I am starting this thread as an attempt at getting some ideas from you guys about your 2020/2021 gaming plans! Please post anything related to video games like mods, projects, artwork etc.,
The “destiny 2 daily reset” is a thread where players can post their progress and find other players to play with. The game has been out for over 3 years now, so there are many people who have reached the max level and would like to try out new content.
The article’s substance
Vanguard Modifiers of the Day
- Singe of the Void: Damage to the Void increases somewhat from all sources.
- Heavyweight: Power weapons do greater damage and have more ammunition.
- Grounded: The amount of damage you suffer when in the air is considerably increased.
- Bunker E15, Europa, drops Arms in the legendary Lost Sector (PL 1320).
- Shields: Void, Champions: Barrier Hobgoblin & Overload Captian/Minotaur
- Concealed Void, Europa, drops Legs from Master Lost Sector (PL 1350).
- Shields: Solar & Void, Champions: Barrier Servitor & Overload Captain
- Weapon: Apostate Altars of Sorrow (Sniper Rifle)
Mats, Mods, and Guns
Mods and Armor Materials that are available:
- Unflinching Fusion Rifle Aim @ Ada-1: Reduces flinching while aiming Fusion Rifles in the face of incoming fire.
- At Ada-1, Rage of the Warmind: Increases the amount of Solar damage dealt by the explosions of Warmind Cells you destroy.
- Minor Spec At Banshee-44: Increases the amount of damage dealt to rank-and-file adversaries.
- Surrounded Spec @ Banshee-44: Increases Surrounded’s damage output. When you are no longer surrounded by three or more adversaries, bonus damage lasts for a short period.
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Microphasic Datalattice & 5000 Glimmer)
- Module Upgrade (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Spinmetal Leaves & 5000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 2Etheric Spiral No. 5 & 10000 Glimmer)
- Prism of Enhancement (1 for 10 Enhancement Core & 25 Spinmetal Leaves & 10000 Glimmer)
- Shard Ascendant (1 for 10 Enhancement Prism & 100 Helium Filaments & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Berenger’s Reminiscences||Launcher for Heavy Grenades||Smart Drift Control / Confined Launch||Sticky Grenades / Mini Frags||Underdog||Breakthrough Disruption|
|Slumbering Slab||Bow for primary combat||Polymer String vs. Natural String||Helical Fletching / Carbon Arrow Shaft||Winds of Death||Weapon of Vorpal|
|CQC-12, Seventh Seraph||Shotgun of Energy||Corkscrew Rifling / Barrel Shroud||Appended Mag / Assault Mag||Quickdraw||Sights in a Flash|
|Astonishing Luck||Launcher for Heavy Grenades||Smart Drift Control / Quick Launch||Mini Frags / Spike Grenades||Holster with Automatic Loading||Quickdraw|
|Night Shift||Scout Rifle, Primary||Polygonal Rifling / Hammer-Forged Rifling||Tactical Mag / Appended Mag||Rapid Hit||Payload: Explosive|
|Blazon Eternal||Scout Rifle for Energy||MS5 (signal) / MS7 (transmission)||Light Magazine / Alloy Magazine||Quickdraw||Breakthrough Disruption|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Dusklight Shard)
- Dusklight Shards are available for purchase (5 for 1 Legendary Shards)
- Datalattice may be purchased (5 for 1 Legendary Shards)
- Baryon Boughs are available for purchase (5 for 1 Legendary Shards)
- Helium Filaments are available for purchase (5 for 5000 Glimmer)
- glisten (10000 for 100 Phaseglass Needle)
- glisten (10000 for 100 Alkane Dust)
- glisten (10000 for 100 Simulation Seed)
- glisten (10000 for 100 Seraphite)
Eva Levante is a lovely old lady.
|A Touch of the Holidays||Melee assaults are used to defeat opponents.||20 Melee||2 Essence of Dawning & 2 Dawning Spirit & XP+ & 1 Personal Touch & 1 Random Ingredient & 2 Essence of Dawning & 2 Dawning Spirit|
|Show of Lights||Use grenades or Rocket Launchers to take down enemies.||a total of 20 combatants||2 Essence of Dawning & 2 Dawning Spirit & XP+ & 1 Delicious Explosion & 1 Random Ingredient & 2 Essence of Dawning & 2 Dawning Spirit|
|The Grand Finale||Use your finisher to defeat opponents.||5th Place Finisher||2 Essence of Dawning & 2 Dawning Spirit XP+ & 1 Finishing Touch & 1 Random Ingredient & 2 Essence of Dawning & 2 Dawning Spirit|
|Armed for the Holidays||Using Scout Rifles, Sniper Rifles, Pulse Rifles, or Bows, defeat adversaries.||50 Percent Progress||2 Essence of Dawning & 2 Dawning Spirit & XP+ & 1 Balanced Flavors & 1 Random Ingredient & 2 Essence of Dawning & 2 Dawning Spirit|
House of Light, Splicer Servitor
|Arrow of the Splicer||Bows are used to defeat targets. Override warriors and Guardians who have been vanquished are valued more.||30 Bow||XP+|
|Terminal of the Splicer||Finishers are used to defeat opponents. Override fighters have a higher value.||Finisher 20||XP+|
|Data Leak||In Override, place Data Motes.||30 Data Motes have been deposited.||XP+|
|rephrase: harpies||Vex Harpies must be defeated. Those in Override have a higher value.||30 Harpies Vex||XP+|
Vanguard Commander Zavala
|One bullet, one death||Destroy foes with pinpoint accuracy.||25 Accuracy||XP+|
|Vanguardian||Defeat your opponents in any attack.||Fifty combatants||XP+|
|Fire is the best way to kill it.||In a single blow, get Solar kills.||25 Solar||XP+|
|They had won the championship.||In Nightfall strikes, defeat Champion warriors.||Champion No. 5||XP+|
Crucible, Lord Shaxx
|Coordination of Fires||Assist or be aided by one or more teammates to defeat opponents.||Five opponents were defeated.||XP+|
|Lightbearer||Use any ability to defeat your opponents.||3 Ability||XP+|
|Power Up||Heavy munitions must be collected or recovered.||1 pound of heavy ammunition||XP+|
|In the Sweet Spot||Capture zones in Control.||3 Zones||XP+|
Gambit, The Drifter
|Blockade||In Gambit, send a small, medium, and giant Blocker.||1 pair of small blockers, 1 pair of medium blockers, and 1 pair of large blockers||XP+|
|Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay||Completing a Gambit match is a must.||1 hazard matches||XP+|
|Hunter of Big Game||In Gambit, eliminate a high-value target.||1 Targets||XP+|
|Face-to-Face||Fill up your team’s bank to summon Primevals in Gambit.||2 Primevals have been summoned.||XP+|
|Finishing in Europe||With finishers, defeat the Fallen on Europa.||10 Fallen||XP+|
|Exasperating Accuracy||Defeat Vex with precise finishing strikes on Europa.||20 Vex||XP+|
|Leaving No Trace||In Europa Lost Sectors, defeat adversaries in groups of two or more using a Trace Rifle.||Rifle with 10 Trace||XP+|
|Looter from the Golden Age||Eventide Ruins has loot boxes.||5 Chests||XP+|
|Calibration of an Automatic Rifle||Auto Rifles may be calibrated against any target. With precise finishing strikes and against rival Guardians, you may earn additional advancement.||Rifle with 100 bullets||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Trace Rifles||Trace Rifles may be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||Rifle with 100 Trace||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of Machine Guns||Machine guns should be calibrated against any target. Gain extra progress by defeating enemy Guardians and completing more targets without reloading.||Machine Gun (100)||Enhancement Core & XP+ & 2 Mod Components|
|Calibration of the Sun||Solar weapons should be calibrated against any target. Using Power weapons and fighting against rival Guardians will earn you additional advancement.||Weapon with 100 solar rays||Enhancement Core & XP+ & 2 Mod Components|
Moon, Eris Morn
|Defender of the Moon||On the Moon, there are no public events. The biggest progress is made by heroic public occurrences.||6 public gatherings||5 Helium Filaments & XP+|
|Moonstreak||On the Moon, defeat 50 opponents without dying.||50 Streak||5 Helium Filaments & XP+|
|Auto-death mode||Rapidly defeat enemies in groups of two or more with an Auto Rifle.||15 Defeated quickly||5 Helium Filaments & XP+|
|Aquiver Has Fell||On the Moon, Archer’s Line has been defeated.||25 Fallen||5 Helium Filaments & XP+|
Moon’s Enchantment Lectern
|Pyrophantasmic||Solar damage is used to defeat enemies in Nightmare Hunts.||20 Solar||1 Phantasmal Fragment & XP+|
|Completing the Hunt||Using finishers, defeat fighters in Nightmare Hunts.||Finisher 12||1 Phantasmal Fragment & XP+|
|Once Upon a Time||Dispel the Nightmare inside the Lost Sector K1 Crew Quarters.||Three Nightmares||1 Phantasmal Fragment & XP+|
|Dreams of a Deadzone||Defeat Nightmares in the European Dead Zone’s Lost Sectors.||Eight Nightmares||1 Phantasmal Fragment & XP+|
Tangled Shore, Spider
|Reduce the Herd’s Size||On the Tangled Shore, defeat your foes.||50 foes have been vanquished.||Etheric Spiral No. 5|
|Defend the Beach||On the Tangled Shore, complete two public activities.||2 public events have been completed.||Etheric Spiral No. 5|
|Treasure-seeking||Treasure chests may be found on the Tangled Shore.||5 chests have been plundered||Etheric Spiral No. 5|
|Getting Lost in the Gulch||On the Tangled Shore, visit the Lost Sector Trapper’s Cave near Four-Horn Gulch.||1||5 Etheric Spiral|
EDZ Devrim Kay
|Grenadier||In the EDZ, get grenade kills.||20 people have been killed by grenades.||10 Dusklight Shard & XP+|
|Department of Public Works||Complete the EDZ’s public events. The biggest progress is made by heroic public occurrences.||6 public events have been completed.||10 Dusklight Shard & XP+|
|Scavenger from Salzwerk||In the EDZ, loot chests.||5 chests have been plundered||10 Dusklight Shard & XP+|
Cosmodrome, Shaw Han
|Practice on a specific goal||Using precise damage, defeat opponents throughout the Cosmodrome.||20 Accuracy||Spinmetal Leaves & XP+|
|Close Encounters||Use your melee attack or finisher to defeat opponents in the Cosmodrome.||5 Melee||Spinmetal Leaves & XP+|
|It’s over with a bang||Use your grenade ability to defeat adversaries in the Cosmodrome.||5 Grenade||Spinmetal Leaves & XP+|
|Thrilling Moments||The Cosmodrome hosts a variety of public activities. The biggest progress is made by heroic public occurrences.||6 public gatherings||Spinmetal Leaves & XP+|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient advancement is achieved via heroic public events.||3 public gatherings||Glimmer & XP++|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against warriors on the Cosmodrome.||25 Solar, 25 Arc, and 25 Void||Glimmer & XP++|
Nessus is a failsafe system.
|Lightbringer||On Nessus, create Power Orbs.||10 Orbs have been created.||10 Microphasic Datalattice & XP+|
|Cache Out||On Nessus, loot crates.||5 chests have been plundered||10 Microphasic Datalattice & XP+|
|Electrified||On Nessus, get Arc kills.||30 kills in the Arc||10 Microphasic Datalattice & XP+|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
Original source: link
[D2] Weekly Reset Thread [2021-12-14] [D2] Weekly Reset Thread [2021-12-14] [D2] Weekly Reset
Modifiers: Nightfall – The Ordeal: The Devils’ Lair Adept Scorched at Nightfall Earth: Enemies throw grenades much more often. Hero during Nightfall All of the preceding modifications Overload Champions: This mode has Overload Champions that cannot be stopped without the use of an Overload mod. Barrier Champions: This mode has Barrier Champions that cannot be defeated without the use of an Anti-Barrier mod. Fallen Champions:…
[D2] [2021-12-12] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Solar Final Blows Provide Melee and Grenade Energy: Solar final blows grant melee and grenade energy. Subclasses of stasis get a lot of it, whereas other subclasses get a little. When you are struck by a melee assault, you will be slowed. Bay of Drowned Wishes, Dreaming City, and Other Legendary Lost Sectors (PL 1320):
[D2] [2021-01-12] [D2] [D2] [D2] [D2] [D2] [D2] [
Vanguard Modifiers of the Day Solar Singe: Solar damage from all sources rises somewhat. Stasis Singe: All sources of stasis damage increase somewhat. Enemies have higher health and aren’t affected by harm. Miscellaneous Legendary Lost Sector (PL 1250): Europa’s Concealed Void drops Arms Veles Labyrinth, Cosmodrome, drops Legs Altars of… Master Lost Sector (PL 1280): Veles Labyrinth, Cosmodrome, drops Legs Altars of…
For the game Destiny 2, post “[D2] Daily Reset Thread [2021-12-21]”
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