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- What to Use in Season 15 of Vault of Glass
- The Glass Vault is being opened.
- Negatively marked Templar’s Well
- Confluxes
- Five rounds, seven oracles
- Templar
- Gorgons
- Gatekeeper
- Atheon
The first time the Guardians invaded the Vault of Glass, they were caught off guard by a group of Hive Wizards. Now you can use this guide to help prepare your team for what lies ahead and score that coveted victory!. The Season of the Lost begins March 5th!
The “vault of glass loadout season 15” is a guide that will help players in Season of the Lost, which is the latest DLC for Destiny 2. The guide will teach you how to beat each boss and complete the campaign with ease.
Bungie provided this image.
The Season of the Lost has never been a better opportunity for new players to start raiding in Destiny 2. The return of legacy raids is rumored, and Witch Queen is just around the corner.
When it comes to returning raids, Bungie’s first raid in Destiny 1 was the Vault of Glass. Its current incarnation is a touch more difficult, but it’s still the most accessible raid in D2 right now. So, if you’re new to Destiny 2 and searching for a Vault of Glass tutorial for Season 15, I’ve got you covered.
Keep in mind that there are a lot of minor details that I haven’t covered here (like leaving one sky Harpy alive at Atheon to stop the next wave spawning). This essay would be 10,000 words lengthy if I included them. Instead, I’ve gone through the fundamentals. As you raid with various groups and get more experience with the Vault, you’ll pick up all of the other small bits.
What to Use in Season 15 of Vault of Glass
Fusion guns are a big part of the Destiny 2 Season 15 meta, so if you have some, utilize them. Consider the following weapons:
- A Thousand Screams
- Coordinates in Cartesian Space
- Null Consciousness
- Needle that is threaded
These are all excellent choices for the full Vault of Glass raid, but I’ll go over specific suggestions for each encounter separately.
Ask your fireteam for loadout recommendations if you don’t have any of the weapons listed. There will be lots of people ready to assist you if you’re in a beginner-friendly run.
The Glass Vault is being opened.
Image courtesy of Bungie and GamerJournalist.
You’ll see a large Vault door in front of you as you spawn into the arena. A digital Vex spire stands in front of it. The goal here is to get the spire built so we can unlock the door.
This confrontation has three sides: left, centre, and right. There will be a Vex plate on either side. To activate the plate, you must step on it for a few seconds. You may, however, walk off of it after it’s turned on. The spire will be generated if all three plates are active.
Your Fireteam will be divided into three two-person teams, each with one plate. Everyone has the identical task: protect the plates long enough for the door to open. While the simplicity lasts, take advantage of it.
Creating the Loadout for the Spire
During this encounter, you will face two significant challenges: Void-shield Minotaurs and Cyclopses. So anything with a lot of single-target damage, as well as anything with the Void element, would suffice.
- In this encounter, Null Composure will one-shot the Minotaurs.
- The Cyclopses will a one-shot by One Thousand Voices.
- Ascendancy is a different way to get rid of Cyclopses.
- Threaded Needle is a common DPS substitute.
- It doesn’t really matter what subclass you use, so go with what you’re most comfortable with.
Negatively marked Templar’s Well
Image courtesy of Bungie and GamerJournalist.
Take some time to acquaint yourself with the arena since the following three confrontations will all take place there.
There is one persistent mechanism that you must be mindful of throughout those three encounters — a debuff in the form of marked for negation.
Standing in a white puddle generated when a Vex Fanatic dies and firing the incorrect oracle on the oracles encounter are two ways to get marked for negation.
You must purify yourself in the pool of light in the middle of the arena after you have been marked. If you don’t, you’ll perish when the Templar performs a ritual known as the ‘Ritual of Negation.’
The caveat is that after someone cleanses, the pool vanishes until the next Ritual of Negation, so if you’ve been marked by yourself, call it out and see if anybody else has to cleanse as well. Cleanse yourself if you haven’t already.
If more than one person is marked, you must all assemble at the pool of light and countdown to the moment when you will all rush into it at the same time.
Confluxes
Image courtesy of DestinyRaider
Experienced raiders refer to this meeting as a public encounter, and for good cause. It’s the same thing as the ‘Spire Integration’ Vex public interactions you’ll see on sites like Europa.
Your Fireteam will remain in its split teams, with each team taking the same side as before.
Stop garbage mobs and Wyverns from sacrificing themselves to the conflux you’re guarding. There will also be one or two Overload champions to contend with.
The central conflux is the only one you’ll have to protect at the outset of the battle. That will despawn after a time, and the right and left ones will spawn in its place. If you defend them, all three of them will spawn. Wyverns will spawn in front of whichever confluxes are active on a regular basis, so prepare appropriately. Wait a few minutes until the fight to conclude, and you’ll be rewarded with a pinnacle treasure box.
Loadout Confluxes
It’s all about ad-clear and keeping away from Vex Fanatics in this encounter. Overloads may need modifications, as do yellow-bar Wyverns, which you must be able to burst down swiftly. There are also a slew of yellow-bar harpies to contend with, which may be a nightmare for low-light gamers.
- For ad-control, use Aeger’s Scepter.
- The Wyverns have a thousand voices.
- For burst damage, use anything explosive.
- For the Harpies, there is no such thing as calm.
- For ad-clear and Overloads, use Trinity Ghoul.
- When dealing with Wyverns, use high-damage supers like Chaos Reach and Golden Gun.
Five rounds, seven oracles
Image courtesy of DestinyRaider
The oracles encounter introduces a crucial element for later in the game: firing oracles in the correct sequence. There will be seven oracles strewn throughout the area in pre-determined locations (the spawn points for each oracle may be seen on the map above).
This fight will be split into five rounds. The squad must shoot oracles in the sequence in which they spawn in each round. The oracles will spawn in sequence twice more, after which they will all spawn at the same time, allowing you to fire them. An auditory cue signals the beginning of a round.
The first round simply requires the firing of three oracles. Each following round adds another oracle, bringing the total number of oracles to seven in one round. Remember, they must be fired in the correct sequence and within the time limit, otherwise your team will be marked for negation.
Due to the fact that there are seven oracles, each Guardian will be required to take two oracles. Everyone else can only look at one spawn point. Before beginning the encounter, decide who will take which oracle. L1, L2, and L3 are for the left side, while R1, R2, and R3 are for the right side, as well as mid. L1 and R1 are the nearest to the arena’s entrance. If your oracle spawns throughout the round, make sure you yell out your number, and make sure you call out the number when you shoot it.
Don’t worry if you make a mistake on a round. You’ll have to repeat that round, but after you’ve cleansed everyone, the oracles will spawn in the same sequence.
If you’re raiding with a skilled Fireteam, chances are a few Guardians will be able to take 3/4 of the Oracles on their own, leaving the remainder of your team to ad-clear — and there will be plenty of advertising. Trinity Ghoul and Ager’s Sceptre, for example, are excellent crowd control choices.
Loadout of Oracles
In this battle, Hobgoblins will regularly arrive on the platforms outside the arena. There will be a slew of advertisements on all three sides, but especially in the centre. You’ll need something to cope with such numbers if you’re on ad-clear. Furthermore, so that you don’t run out of time, you’ll want to choose a weapon that can one-shot the oracles.
- Threaded Needle has the ability to one-shot the Hobgoblins with pinpoint accuracy.
- The oracles may be one-shot with fusion guns (Null Composure, Cartesian Coordinate).
- The oracles are likewise one-shot by Xenophage.
- Run supers like Silence and Squall, Chaos Reach, and Tian Hammers for ad-clear.
- Everyone else should be concentrating on survivability, with Hunters running invisibility in particular.
Templar
Image courtesy of Bungie and GamerJournalist.
This, believe it or not, will most likely be the raid’s shortest encounter. It’ll just take a minute or two with an experienced Fireteam.
Legit method, dying method, and cleanse method are the three techniques. Each team handles the experience differently, so don’t be hesitant to inquire about yours. Before I discovered about the dice approach, I was 30 runs into Vault of Glass.
Method that is legal
Bungie intended for this encounter to be defeated in a legitimate manner. There will be one round of three oracle spawns, same as previously, however the middle oracle will not be active since Templar is located there.
You’ll meet your squad at a specified DPS position and melt the monster from within a Warlock Well after the three oracles have been shot in sequence.
Your squad will be designated for negation and will have to cleanse if you don’t fire the oracles in the appropriate sequence or on time.
Die Technique (cheese)
All other fireteam members jump off the map towards the rear of the arena before the relic holder (more on them later) takes up the relic (where you entered).
The relic keeper will take up the relic and flee after all five of you have died. At precisely 1:58 on the revive timer, the oracles will spawn and run out of time, tagging everyone for negation. Because you’re all already dead, just the relic bearer will be marked, and because you died before the fight began, you may still resurrect.
At 1:57, your crew will respawn and begin DPS from inside a Well at a predetermined position.
Method of Cleansing (cheese)
This is by far the simplest way. Your squad will hide with the relic bearer and cleanse once the oracles mark you all for negation, rather than jumping off the map. You’ll then gather at a predetermined location to bust a Well and do damage.
Relic Keeper
Image courtesy of Bungie and GamerJournalist.
The relic bearer is the lone character throughout the whole battle. This player will be unable to do any harm.
It is instead their responsibility to transport a relic that spawns in the central pool of light. The battle starts after they have the artifact in their possession.
The Templar will have an invincible shield when it spawns. That shield can only be broken by the relic keeper. The relic’s super ability, in particular, has the potential to destroy it. The relic charges at a breakneck speed. It will be charged by the time the oracles pop and label everyone for negation.
To tear down the boss’s shield and begin the DPS phase, the relic bearer must fire their super at it.
While the rest of the squad does damage, the relic keeper must search the arena for a large red ring. There will be a blue glow coming from it. The Templar will teleport to this location. If it teleports, the harm is done, and you’ll have to either repeat the genuine approach or erase.
Because there are only five potential spawn sites for Templar’s teleports, it’s simple to figure out where to search.
Loadout for the Templars
Because this fight is all about DPS, your fusion rifles are the way to go. It makes no difference what you do in your kinetic slot. Not at all. Only your energy and heavy weapons will be used.
- Fusion weapons (Null Composure, Cartesian, 1K) will quickly apply maximum stacks of particle deconstruction and deliver decent damage.
- Threaded Needle and other linear fusion guns will do a lot of damage.
- Here, Witherhoard works wonders.
- You should be running Well of Radiance if you’re a Warlock. If you have a large number of Warlocks, only a handful of them will be able to run Chaos Reach.
- For a damage increase, one Titan Bubble is ideal. Missle should be used in conjunction with Cuirass of the Falling Star by other Titans.
- Hunters may use Stasis and Golden Gun to focus their lenses. Make sure you don’t utilize Tether, since it will prevent Particle Deconstruction from working.
Gorgons
Image courtesy of Bungie and GamerJournalist.
The Gorgons encounter is really straightforward. It’s only a brief labyrinth with a hidden treasure as an option. The labyrinth is crawling with ‘Gorgons,’ roving Harpies. Your team will be wiped if these Gorgons see you.
The only thing you need to do here is stick with the group, avoid getting too near to the roving Harpies, and refrain from using your skills or jumping abilities. Any of these actions will summon the roving Harpies.
Those Gorgons may not be able to sight properly, but they can hear quite well. If one comes too near, don’t be scared to go past it; just make sure you’re not sprinting or leaping.
This encounter, ironically, might take a few attempts for inexperienced players, so don’t stress if you’re making mistakes. Take your time and stick to your team’s path.
Gatekeeper
Image courtesy of DestinyRaider
Gatekeeper requires the squad to be split apart once again. You’re dividing up into roles this time.
There are two sides to the arena (as shown in the diagram above): left and right. There is a plate on each side that is used to activate a portal, and there are two additional regions accessible via those portals. The left portal will transport you to Mars, while the right portal will transport you to Venus.
The following responsibilities will be assigned to your team:
- The very first relic.
- This is the second relic.
- Plate from the planet Mars.
- Then there’s Mars.
- Plate of Venus.
- Then there’s Venus.
The Gatekeeper, a Hyrda, stands in the middle of the arena. The Gatekeeper will drop the same artifact you saw during the Templar boss battle when he dies. The encounter begins when you pick it up.
To activate their portals, the Mars and Venus plate players must stand on their plates. Their only responsibility is to ensure that their portals remain operational at all times.
Overload Champions will be a problem for these gamers, as well as more Gatekeepers who will shut down the gateways.
Inside the Mars and Venus portals, gamers are guarding a conflux (similar to the ones you saw before Templar) from advertisements. Both sides will eventually acquire a mini-boss spawn. A Wyvern will be assigned to one side, while a Praetorian Minotaur with an unbreakable shield will be sent to the other.
That shield can only be broken by the relic bearer, thus it’s up to the first relic to enter whatever portal contains the Minotaur and kill it. The Minotaur must be identified by the Mars and Venus players so that the relic bearer knows which portal to use. Venus is on the right, while Mars is on the left.
When a player with the relic passes through a portal, they will get a debuff that prevents them from passing through it again for 30 seconds. They drop the relic to whomever was within the portal first after they slay the Minotaur, so they may take it back outside.
When the relic is returned to the beginning arena, the player hands it over to the second relic player, who takes it through the other portal to slay the next Minotaur. The indestructible Minotaur alternates its spawning locations, thus if it spawns on Venus first, it will next spawn on Mars, and so forth.
You alternate the relic, dropping it to players who aren’t affected by the debuff, until a final conflux arrives in the arena’s center. At that time, all of the players rush to it to protect it. Three additional invincible Minotaurs will spawn in this area. You’re done with the confrontation after you’ve killed them and three Wyverns.
Loadout for the Gatekeeper
What you do during Gatekeeper will be determined by your employment. You’ll need an Overload weapon if you’re protecting a plate. That’s where Trinity Ghoul comes in handy. If you plan on traveling in and out of portals, make sure you carry something to deal with advertisements and Wyverns. Ager’s Scepter and Stasis are useful because they can immobilize protected Minotaurs, allowing your relic holder more time to arrive.
- For anybody protecting a plate, Trinity Ghoul with Overload Bow is a T-1 alternative.
- For guarding the confluxes within the portals, Ager’s Scepter is a godsend.
- Because Wyvern’s crit-spots are open while they’re frozen, Threaded Needle works nicely with Stasis.
- Any stasis subtype will work well in this situation.
- The Wyverns and Gatekeepers can be dispatched quickly with the Golden Gun, Chaos Reach, and Missle Titan.
Atheon
Image courtesy of Bungie and GamerJournalist.
Your fireteam will be split into two groups of three for this battle. However, there is a catch. The teams are chosen at random.
Atheon will spawn in the center of the arena when you begin the fight. He’ll transport three random players to either Mars or Venus after a minute or two.
If You’re Teleported, What Should You Do?
Image courtesy of Bungie and GamerJournalist.
If you’re one of the three people that gets transported, hurry to the other side of the room as soon as possible. Continue straight until you reach the rear wall. Then turn around and raise your eyes slightly.
One of your fireteam members will be responsible for picking up a relic near where you spawn, so make sure you explain who will be collecting it. Your screen will continue to turn dark while you’re in this location. The relic holder’s task is to ‘clear’ you (reset your screen) on a regular basis by holding down the appropriate key (left trigger on console). You must also inform the outside team if you were transported to Mars or Venus.
A chosen player from the outside will make a call out to you. Oracles will appear in the sky, and you must fire them in the sequence specified. Three rounds of three oracles will be held.
Make your way to the portal, leave it, and allow the relic keeper to cleanse you one final time once you’ve destroyed all three rounds of oracles. After then, you may begin doing damage.
Keep in mind that breaking the final oracle initiates the damage phase, thus transported players will have much less time to harm Atheon than those on the outside.
If You Haven’t Been Teleported
Image courtesy of Bungie and GamerJournalist.
You have two options if you aren’t teleported. By standing on the proper plate, you’re either calling out the oracles’ spawn order for the transported players, or you’re activating whatever portal they call out (Venus = right / Mars = left). There are six oracle spawns: left, middle, and right include rear and front oracle spawns. Back front right, front middle, back middle, back middle, back middle, back middle, back middle, back middle, back middle, back middle, back middle, back middle, back middle, back middle (as pictured above).
Supplicants, a kind of Harpie, will spawn and rush the plates at this phase. These supplicants are suiciders, and if they blow up in your face, they will one-shot you. To prevent being struck by them, make sure you keep above the ground.
The damage phase begins once the third round of oracles has been destroyed. Rinse and repeat until Atheon is dead, doing as much DPS as you can from your allocated DPS position.
Then you’re finished. Congratulations! You’ve just triumphed over the Vault of Glass!
Detention is about to happen.
When the damage phase is down to 15 seconds, one player will read ‘Imminent Detain’ on their killfeed at random. They need to get away from the other members of the gang. They’ll be confined in a bubble after the detention period runs out. Any surrounding players will be imprisoned within the bubble as well. You’ll wipe if you’re still on the squad when this occurs.
If your fireteam is being held, go in front or behind them and shout it out. You’ll be shot out of the bubble by your teammates, allowing you to continue doing damage.
Loadout for Atheon
For this fight, you’ll want to bring your finest DPS weapons. Linear fusion weapons and ordinary fusion rifles, as well as the Ascendancy rocket launcher obtained by ranking up your merchants this season, will operate well. If you are transported, you’ll want to use a scout rifle in your kinetic slot to blast those oracles.
- Any kinetic scout rifle will suffice.
- Fusion rifles are a kind of firearm that combines two (Null Composure, Cartesian Coordinate, 1K).
- Rifles with a linear fusion system (Threaded Needle, Tarantula).
- Wells, Chaos Reach, Bubbles, Cuirass Missle Titans, Stasis for Focusing Lens, and Golden Gun are the same subclass and exotic armor options as Templar.
That concludes our Season 15 Vault of Glass tutorial for Destiny 2. It should provide you with all of the necessary information to get started.
Watch This Video-
The “vault of glass destiny 2 rewards” is a guide that will help players complete the final challenge in Destiny 2’s Season 15. It includes all of the rewards, as well as tips to make it easier.
Frequently Asked Questions
What is a good loadout for vault of glass?
A: A good loadout for Vault of Glass is one that includes a Solar grenade, 100% implant, and Vortex melee.
How many oracles are in the vault of glass?
A: In the Vault of Glass raid, there are 9 oracles.
How long does vault of glass take to complete 2021?
A: I dont know how long it takes to complete Vault of Glass, but the game was released in September 2015. This would make it approximately 11 years old.
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