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I’ve been planning a daily reset thread for over a year now, and I want to make sure that the content is perfect before I start sharing it with you. The plan is to share a new thread every single day, with a morning, afternoon, and evening post to keep us organized and on track. Our schedule may not work for everyone, but I aim to get a bit of my life out there anyway. Feel free to contribute with your own ideas for posts, and I’ll share the best ones on the site. I’ll also check in with you guys on social media to let you know about the new thread, and to see if there’s any feedback.
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Here’s how the reset will work: Each day (except Mondays) a new thread will open. The posts in that thread will be organized into a discussion of a particular topic, and the thread will run for a few days before being closed and moved to the next day. Multiple posts on each day, and multiple topics will be discussed each day. The topics for the reset will be chosen by the moderators from a pool of topics that, in the opinion of the moderators, are going to be of interest and/or of value to the forum. The post topics will be chosen such that the amount of discussion on each topic will be equivalent to the amount of discussion that would be present on. Read more about destiny 2 daily reset and let us know what you think.
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Vanguard Modifiers of the Day
- Singe of the Void: Damage to the Void increases somewhat from all sources.
- Heavyweight: Power weapons do greater damage and have more ammunition.
- Grounded: The amount of damage you suffer when in the air is significantly increased.
Override Modifiers on a Daily Basis
- Martyr: Units that explode have greater health.
- When vanquished, taken fighters produce blight geysers.
- K1 Crew Quarters, Moon, Legendary Lost Sector (PL 1300), drops Chest
- Champions: Overload Captain & Barrier Servitor, Shields: Solar
- K1 Communion, Moon, Dropping Arms, Master Lost Sector (PL 1330):
- Champions: Barrier Servitor & Overload Captain, Shields: Solar
- Weapon: Blasphemer Altars of Sorrow (Shotgun)
Guns, Mods & Mats
Available Mods & Armor Materials:
- Machine Gun Loader @ Ada-1: Increases Machine Gun reload speed.
- Precisely Charged @ Ada-1: Get several quick precision finishing strikes with Linear Fusion Rifles or Sniper Rifles to become Charged with Light.
- Banshee-44’s Major Spec: Deals additional damage to strong opponents.
- After running, Sprint Grip @ Banshee-44 temporarily improves the weapon’s ready speed and aim down sight speed.
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Microphasic Datalattice & 5000 Glimmer)
- Upgrade Module (1 for 1 Enhancement Core & 10 Legendary Shards & 25 Glacial Starwort & 5000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Microphasic Datalattice & 10000 Glimmer)
- Enhancement Prism (1 for 10 Enhancement Core & 25 Etheric Spiral & 10000 Glimmer)
- Ascendant Shard (1 for 10 Enhancement Prism & 100 Spinmetal Leaves & 50000 Glimmer)
Offerings from the Gunsmith
|Name||Type||Column 1||Column 2||Column 3||Column 4|
|Denial that is cold||Rifle with Primary Pulse||Extended Barrel / Arrowhead Brake||Alloy Magazine / Extended Mag||Winds of Death||Unrelenting|
|Guillotine in the Fall||Sword of Power||Jagged Edge / Tempered Edge / Enduring Blade||Swordmaster’s Guard / Enduring Guard||Strikes that are unrelenting||Counterattack|
|CQC-12, Seventh Seraph||Shotgun of Energy||Corkscrew Rifling / Smoothbore||Accurate Rounds / Tactical Mag||Lead is derived from gold.||Weapon of Vorpal|
|Wishbringer||Shotgun of Energy||Smoothbore / Rifled Barrel||Light Mag / Appended Mag||Field Preparation||The First Shot|
|Night Shift||Scout Rifle, Primary||Polygonal Rifling / Full Bore||Tactical Magazine / Accurate Rounds||Detector of Threats||Demolitionist|
|Quickfang||Sword of Power||Edges that are hungry / jagged edges / tempered edges||Strikes that are unrelenting||All for one||Shader by default|
Material Exchange for Spiders
- Enhancement Prisms are available for purchase (1 for 400 Legendary Shards)
- Enhancement Cores may be purchased (1 for 30 Legendary Shards)
- Glimmer is available for purchase (10000 for 20 Baryon Bough)
- Dusklight Shards are available for purchase (5 for 1 Legendary Shards)
- Baryon Boughs are available for purchase (5 for 1 Legendary Shards)
- Helium Filaments are available for purchase (5 for 1 Legendary Shards)
- Spinmetal Leaves are available for purchase (5 for 1 Legendary Shards)
House of Light, Splicer Servitor
|Blast of the Splicer||Use Rocket Launchers to take out targets. Override fighters and Guardians who have been vanquished are valued more.||Rocket Launcher (10)||XP|
|Will of the Splicer||Supers may be used to defeat targets. Override fighters and Guardians who have been vanquished are valued more.||15 Super||XP|
|Big Data||As a fireteam, deposit Data Spikes in Override.||5 Data Spikes Have Been Deposited||XP|
|Overwrite: Enthusiasts||Vex Fanatics must be defeated. Those in Override have a higher value.||30 Vex Enthusiasts||XP|
Vanguard Commander Zavala
|Destruction under Control||With any Grenade Launcher, defeat opponents in attacks.||Launcher for ten grenades||XP & 5 Vanguard Tactician Token|
|Ascending to the Top||With any Rocket Launcher, defeat opponents in strikes.||Rocket Launcher (10)||XP & 5 Vanguard Tactician Token|
|Optimal Energy||Use any Fusion Rifle to take down opponents.||Fusion Rifle (10)||XP & 5 Vanguard Tactician Token|
|Calculations in Cold Temperatures||In strikes, defeat fighters who have taken Stasis damage and those who have been frozen by Stasis.||50 Stasis||XP & 5 Vanguard Tactician Token|
Crucible, Lord Shaxx
|Coordination of Fires||Assist or be helped by one or more teammates to defeat opponents.||Five opponents were defeated.||XP & 15 Valor Rank Progress|
|Typical Fare||Use any Kinetic weapon to defeat your opponents.||5 weapons with kinetic properties||XP & 15 Valor Rank Progress|
|Power Up||Heavy ammunition must be collected or recovered.||1 pound of heavy ammunition||XP & 15 Valor Rank Progress|
|There are no survivors.||Eliminate opponents in Elimination.||Three people have been eliminated.||XP & 15 Valor Rank Progress|
Gambit, The Drifter
|Okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay, okay||Completing a Gambit match is a must.||1 hazard matches||XP & 30 Infamy Rank Progress|
|Executioner of the Elite||In Gambit, you must defeat difficult opponents.||ten fighters who are up to the task||XP & 30 Infamy Rank Progress|
|Electri-fried||In Gambit, use Arc powers to destroy opponents. Extra points are awarded to Guardians who have been defeated.||15 Arc Capabilities||XP & 30 Infamy Rank Progress|
|While It Lasts, Envoy||During Gambit bouts, defeat Primeval envoys.||2 Envoys||XP & 30 Infamy Rank Progress|
|Precision in Europe||With precise last strikes, defeat the Fallen on Europa.||20 Fallen||XP|
|A Difficult End||Using finishers, defeat Vex on Europa.||10 Vex||XP|
|Fireworks from the Lost Sector||In Europa Lost Sectors, defeat opponents in groups of three or more using a Rocket Launcher.||Rocket Launcher (10)||XP|
|Defender of the Golden Age||In the Eventide Ruins, defeat opponents.||Fifty combatants||XP|
|Calibration of Fusion Rifles||Any target may be used to calibrate Fusion Rifles. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||Fusion Rifle (100)||XP & 2 Mod Components & Enhancement Core|
|Calibration of Shotguns||Shotguns should be calibrated against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||Shotgun (100)||XP & 2 Mod Components & Enhancement Core|
|Calibration of Heavy Grenades||Calibrate heavy ammunition grenade launchers against any target. The most efficient advancement is made against opposing Guardians and quickly defeated targets.||Launcher for 100 Grenades||XP & 2 Mod Components & Enhancement Core|
|Calibration of the Void||Any target may be used to calibrate Void weapons. Using Power weapons and fighting against enemy Guardians will earn you extra advancement.||Weapon of the Void, level 100||XP & 2 Mod Components & Enhancement Core|
Moon, Eris Morn
|Defender of the Moon||On the Moon, there are no public events. The greatest progress is made by heroic public occurrences.||6 public gatherings||XP & 5 Helium Filaments|
|Runner with a Gun||Rapidly defeat opponents in groups of two or more with a Submachine Gun.||15 Defeated quickly||XP & 5 Helium Filaments|
|Disintegration of the Spray Pattern||Rapidly defeat opponents in groups of two or more using a Fusion Rifle.||15 Defeated quickly||XP & 5 Helium Filaments|
|Aquiver Has Fell||On the Moon, Archer’s Line has been defeated.||25 Fallen||XP & 5 Helium Filaments|
Moon’s Enchantment Lectern
|Pyrophantasmic||Solar damage is used to defeat enemies in Nightmare Hunts.||20 Solar||XP & 1 Phantasmal Fragment|
|There’s Nothing to Worry About||Using Void damage, defeat fighters in Nightmare Hunts.||20 Void||XP & 1 Phantasmal Fragment|
|Dark Communion is a band from the United Kingdom.||Dispel the Nightmare inside the Lost Sector K1 Communion.||Three Nightmares||XP & 1 Phantasmal Fragment|
|Dreams of a Deadzone||Defeat Nightmares in the European Dead Zone’s Lost Sectors.||Eight Nightmares||XP & 1 Phantasmal Fragment|
Tangled Shore, Spider
|The Great Equalizer is a powerful tool for bringing people together.||Fallen in Thieves’ Landing has been defeated.||35 Fallen have been vanquished.||XP & 5 Etheric Spiral|
|Sharpshooter||On the Tangled Shore, get 25 precise final blows.||25 kills with pinpoint accuracy||XP & 5 Etheric Spiral|
|Extremely visible||On the Tangled Shore, get Super kills.||20 kills in a row||XP & 5 Etheric Spiral|
|Getting Lost in the Gulch||On the Tangled Shore, visit the Lost Sector Trapper’s Cave near Four-Horn Gulch.||1||XP & 5 Etheric Spiral|
EDZ Devrim Kay
|The Big Shots||In the EDZ, get power weapon multikills.||3 kills with a powerful weapon||XP & 10 Dusklight Shard|
|Marc’s Person||In the EDZ, get Sniper Rifle kills.||15 kills with a sniper rifle||XP & 10 Dusklight Shard|
|Activate the Arc||In the EDZ, defeat opponents using Arc damage.||30 kills in the Arc||XP & 10 Dusklight Shard|
Cosmodrome, Shaw Han
|It’s over with a bang||Use your grenade ability to defeat opponents in the Cosmodrome.||5 Grenade||XP & Spinmetal Leaves|
|Please bring your toolbox.||Use any of your skills to defeat opponents in the Cosmodrome.||10 Capacity||XP & Spinmetal Leaves|
|Nothing should be left behind.||Using any Power weapon, defeat fighters in the Cosmodrome.||5 Weapons of Strength||XP & Spinmetal Leaves|
|Specialities||Use any Energy weapon to defeat opponents in the Cosmodrome.||Weapon with ten points of energy||XP & Spinmetal Leaves|
|Unrest in the Public Square||The Cosmodrome hosts a variety of public activities. The most efficient development is achieved via heroic public events.||3 public gatherings||XP & Glimmer|
|The Entire Spectrum||Arc, Void, and Solar damage are effective against fighters on the Cosmodrome.||25 Arc & 25 Void & 25 Solar||XP & Glimmer|
Nessus is a failsafe system.
|Fantasy of Strength||On Nessus, defeat your opponents.||50 foes have been vanquished.||XP & 10 Microphasic Datalattice|
|Exploration through the eyes of others||On Nessus, find cache codes in Lost Sectors.||2 Cache codes were obtained||XP & 10 Microphasic Datalattice|
|A Shot to the Heart||On Nessus, get sniper kills.||a total of 15 sniper kills||XP & 10 Microphasic Datalattice|
Unfortunately, the API does not allow you to get Petra’s daily bounty. Please feel free to post them in the comments section!
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[D2] Weekly Reset Thread [2021-01-19] [D2] Weekly Reset Thread [2021-01-19] [D2] Weekly Reset
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Vanguard Modifiers of the Day Singe of the Void: Damage to the Void increases somewhat from all sources. Heavyweight: Power weapons do greater damage and have more ammunition. Grounded: The amount of damage you suffer when in the air is significantly increased. Battleground Modifiers on a Daily Basis Singe of the Void: Damage to the Void increases somewhat from all sources. Melee skills do greater damage and recharge considerably quicker as a brawler. …
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