RiMS Racing is a racing video game that was released on the PlayStation 4 platform in 2016. It is an open world racing game and has a lot of features that could be used in a racing video game. The game is set in a fictional futuristic world with a variety of races, different weathers and a variety of cars. The game is set in a futuristic city in which you could be confronted with skyscrapers, a mall and many other buildings. There are different kinds of races that you can do in RiMS Racing and some of them are real races, while some of them are fictional races that are played according to the rules. There are a variety of car models that you can drive.
RiMS Racing is real-time multiplayer racing game for PlayStation 5. This is a game about racing cars, just like Forza Horizon 4 for the Xbox One, Gran Turismo Sport for the PS4, or even the original Forza Horizon for the Xbox One, except it’s not real-time—it’s turn-based. Instead of taking turns, you and your competitors will each take turns on the track, allowing you to take your time and plan routes in advance. You start behind the others, and as you make your way around the track, you’ll gain a boost in speed.
RiMS Racing is a racing sim in which you play as a Formula 1 driver and race across the world. In Race Mode, you race against other players and complete race courses to win money. However, in Career Mode, you can build your own racing team by hiring crew members, testing driver equipment, and developing the car to do well at the races.
I’m curious as to why there are so many motorcycle racing games available. Is it because a Kawasaki Ninja is simpler to depict and less expensive to license than a Porsche 911? Is it because there are so few high-performance models on the market that you don’t have to invest as much money and effort in them? RiMS Racing is another another game in a crowded genre, but it does offer certain elements that set it apart from the competition.

RiMS Racing is plagued by a large quantity of pop-in.
Each of these motorcycle games concentrates on a single characteristic to explain its existence. All licensed racers and tracks from the world’s top motorcycle racing league may be found in the MotoGP games. Ride is mostly a two-wheeled Gran Turismo with a plethora of bikes for you to ride on. Meanwhile, fans of the Snaefell Mountain Course, the world’s most ridiculous racing event, will enjoy the TT Isle of Man games. RiMS Racing has carved out a distinct place for itself in the field of engineering.
That may seem dissatisfying, but bear with me. Half of RiMS Racing’s gameplay loop, half of what it has to offer, is really riding a motorcycle around a track. Every single nut and bolt connected to your bike may be tuned and tweaked. You may change the physics and decide how much fuel you want to start the race with to save weight. You may also adjust the braking strength to see how you should drive around the track without colliding head-on with a wall. You can still play RiMS Racing as a borderline arcade/simulator mix if you’re not like this more managerial and physics-based type of “gameplay,” but you’ll be losing out on what makes the game different from the others.

What a gorgeous day for a race. It would be a pity if I died in a plane accident…
Thankfully, RiMS Racing is a great RACING game in its own way, despite its obsession on drowning players screens, graphs, and charts. It isn’t nearly as difficult to play as its emphasis on engineering suggests. It may be irritating, but that depends on the degree of realism you choose to play the game at, which you can change at any time in the pause menu. You’ll still need to learn how to stop correctly or you’ll end up flying about like a ragdoll in a tornado. Despite this, it’s a little more forgiving than most of its competitors and a little more tolerant with beginners, thanks to its useful instructional mode.
The majority of RiMS Racing’s flaws stem from its presentation and lackluster substance. There are just eight motorcycles available. Sure, all of the major brands are represented, including Ducati, BMW, and Kawasaki, and you may tinker and tune to your heart’s content, but there are just eight motorcycles in all. There aren’t a lot of songs to pick from as well. Don’t get me wrong: there are some fantastic circuits to race on, like as the Nürburgring, but RiMS Racing’s track diversity is much less diverse than its rivals.

Red arrows in most racing games imply that you must brake quickly. It implies that no matter what happens in a motorbike racing game, you will crash.
It has excellent graphics, but only in sections. Even with a large number of motorcyclists onscreen, it maintains a steady 60 frames per second. The few motorcycles in the game are well-rendered, with each nut and bolt visible, for example, in first-person perspective. The less remarkable songs, on the other hand, have a massive number of pop-ins in each of them. That, I suppose, is a problem with the game’s engine, which is the same one used in the WRC games. The difference is that rallying, as wild as it is, is typically contested at speeds of about 70 to 90 miles per hour, giving the game ample time to depict trees from afar. The fact that these motorcycles are tearing around each circuit at double the pace may have been the primary problem.

This is only the tyre selection screen, mind you!
RiMS Racing offers enough distinguishing features to set it apart from the rest of the motorbike racing pack, but you’ll need to be a tuning and physics enthusiast to truly appreciate what the game has to offer. You may still skip these portions and enjoy the game’s generally good racing mechanics, but you may be frustrated by its lack of substance. However, it succeeds in doing what it set out to do, establishing a solid basis for a more polished and content-rich sequel.
RiMS Racing is a fast-paced racing game with well-rendered motorcycles, but the rest of the game didn’t wow me aesthetically. It also has a significant number of evident pop-ins. |
Depending on how you modify its physics, it may be either the most punishing motorcycle racing on the market or one of the more forgiving (though still extremely difficult) games in its niche. It’s primarily focused on tweaking your bike’s numbers, so if graphs and physics aren’t your thing, you’ll only get half of what the game has to offer. |
It boasts a surprisingly excellent licensed music and realistic sound effects, but it’s too loud and has inconsistent sound mixing. |
RiMS Racing has its own distinct characteristics, such as the crazy amount of personalization available before to races. It’s entertaining to play, although it’s a little light in substance. |
Final Score: 7.0 |
RiMS Racing is currently available for the PlayStation 4, PlayStation 5, Xbox One, Xbox One S/X, PC, and Nintendo Switch.
PS5 was used for this review.
The publisher supplied a copy of RiMS Racing.
Look at them!
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RiMS Racing (PS5) is a ‘real-world’ car racing game that builds on the ‘best of both worlds’ of driving games and simulation games. It sees you start off on the road in a standard car, but then has you perform skill-based races that test your strength and reaction time. The racing scenes are set in an open world where you see a number of different cars on the map, and are free to explore and choose the races you take part in.. Read more about rims racing track list and let us know what you think.
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