In the grim dark future of Warhammer 40,000, where humanity is on the verge of extinction, the only remaining source of hope and light is the Emperor of Mankind. This hope is embodied in the Space Marines, powerful genetically altered warriors who are the only ones who are able to stand against the alien forces that have overrun the Imperium.

Warhammer 40,000: Battlesector is a real-time strategy game developed by Cyanide Studios and published by Focus Home Interactive. If you’re familiar with real-time strategy games, you’ll know that the game isn’t exactly easy to pick up. You have to manage resources, build units and defences, upgrade them and use special attacks and magic. This is all done against the AI in a turn-based way.

Warhammer 40,000: Battlesector is the latest in the long-running Warhammer 40,000 games, a family of strategy games which has been around since 1987. The Battlesector is a turn-based strategy game and features a 3D real-time board-game style of gameplay. Players can command a variety of different factions, each with their own unique units, abilities, and strengths. In a typical game, players will move their units around the board and use their units’ abilities to bring about the end of the game with the most victory points. The in-game mechanics of Battlesector are simple yet very intuitive; players will have an easy time learning the game if they’ve played any strategy game before.

I recall a time when Space Hulk variants made up 90% of the Warhammer games we received. Everything was about Space Marines in shattered ships, from Space Hulk: Tactics to Deathwing, mobile games. That was great, but it was restricted. Thankfully, in recent years, we’ve seen a little more diversity. Not only is Warhammer 40,000 receiving some attention, but so is Fantasy and even Age of Sigmar. And the Space Marine games that we do receive aren’t simply adaptations of ancient board games. That’s where Warhammer 40000: Battlesector enters the picture. You’d assume it was simply another turn-based Space Marine game at first look. But it underestimates both Warhammer’s flexibility and Slitherine’s and Black Lab Games’ abilities.  

The fact that Warhammer 40000: Battlesector is the first 40K game set in the new edition is one of the most exciting aspects of the game. While several games have been released since the introduction of 9th Edition, this is the only one (so far) that has been designed with the new world order in mind. Since a result, it’s a huge thing for 40K enthusiasts, as it’ll be their first opportunity to see the new modifications. It goes beyond and beyond most Warhammer games in terms of explicitly referencing major 9th Edition events and tying them into the primary storyline.

The primary method the narrative is presented between missions is via voice-over set against some fantastical looking graphics.

Following the fall of Baal and the opening of the Great Rift, the narrative takes place. The Imperium has been shattered, and anarchy reigns supreme. A massive crusade fleet, named Indomitus and commanded by the Primarch himself, has been constructed to drive back the wicked waves. The campaign starts when the Indomitus Crusade arrives on Baal and helps the besieged Blood Angels reclaim their homeworld. The Crusade continues, now with the arrival of powerful Primaris Space Marines as reinforcements. The retaking of Baal from the hungry Tyranids will need these next-generation creatures. Throughout the campaign, you’ll try to do exactly that.

And you’ll do it by fighting on a grid board in turn-based combat. Most of today’s fighting is based on the XCOM formula. Battlesector could have easily followed the trend, but opted for something more traditional instead. There are no significant cover mechanisms, the gameplay is heavily influenced by Overwatch, and patience and exploration are emphasized. This is a considerably faster-paced game with fully developed melee and ranged combat features. Line of sight is king, any movement beyond two squares in a straight line constitutes a charge, and hiding behind other units is the only guaranteed form of cover. Being honest and proving that XCOM isn’t the only way to do things is a nice change of pace.


There’s even a Photo Mode, which, although not the most comprehensive I’ve seen, is still preferable than nothing.

Another change is the campaign mechanics in Warhammer 40000: Battlesector. The fighting, like the rest of the game, is strongly influenced by the tabletop game. To begin, you select the composition of your armies based on their point worth. Each unit (which is a whole squad) is worth a certain amount of points. This number varies based on the equipment and skills you’ve added to the unit type. Every task has a maximum point value limit that you must adhere to. As a result, you must tailor your army at the start of each campaign depending on point allotment, opponent diversity, and even geography. After all, difficult terrain will need more agile warriors. All of this adds up to a very strategic system that is also quite faithful to the tabletop rulebook.

Campaign isn’t the sole game mode in this Warhammer game. Multiplayer is available, as well as Skirmish, which is basically singleplayer Multiplayer. Both feature the same basic setup as a campaign task, but you start with the whole roster accessible. You may play as either the Blood Angels Space Marine Chapter or the powerful Tyranid Hive at the start of the game. However, Black Lab has previously said that additional factions will be added in the future. That’s not to suggest the two groups involved aren’t strong. Both have large rosters and a plethora of customizing possibilities. However, more is always preferable. Particularly when it comes to a multiplayer mode like this.


Not only must you meticulously construct your army, but also their starting location on the battlefield.

Another excellent example of Games Workshop’s hands-off approach to the license working wonders is Warhammer 40000: Battlesector. It’s a fantastic fast-paced twist on turn-based combat, and it’s a lot of fun. Both sides are fast and showy, and they play to their strengths. A fantastic mix of physical and ranged combat, which is a difficult combo in most 40K games. This is especially true with turn-based games, although it isn’t a problem here. The tale is wonderful, and the way it is seamlessly integrated into the main plot is fantastic and should be done more often. Even though there are just two factions accessible for multiplayer, the diversity that these two provide is more than enough for now. Especially with a slew of new single-player and multiplayer content on the way. Overall, this is not a game to be missed by Warhammer or turn-based strategy enthusiasts.

The landscape isn’t the nicest game ever, but the figures are meticulously crafted and animated.

It’s one of the most accurate video game adaptations of Warhammer 40,000, to the point that I’m shocked Games Workshop let it.

The music and voice acting are unremarkable, neither excellent nor terrible.

While the fact that there are only two sides (for now) limits skirmish and multiplayer compared to tabletop games, they’re still enjoyable to play with, and the narrative is excellent.

Final Score: 8.0

On the PS4, PC, and Xbox One, Warhammer 40,000: Battlesector is now available.

On a computer, I reviewed it.

The publisher supplied a copy of Warhammer 40,000: Battlesector.

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Warhammer 40,000: Battlesector is a turn-based strategy game based on the tabletop game Warhammer 40,000 and is available for PC, Mac, and Linux. Set in the 41st Millennium, the story follows the Iron Warriors, a Space Marines-styled army of genetically modified super-soldiers, as they attack the planet of Armageddon.. Read more about warhammer 40k battle sector game and let us know what you think.

Frequently Asked Questions

Can you play as tyranids in Battlesector?

Not as of launch. Q: Can you add a custom song to Beat Saber? No, Beat Saber is not a mod. You cannot add custom songs to it. You can however use the Skill of the Day to play custom songs. Q: Can

What time does Warhammer 40k Battlesector release?

Warhammer 40k Battlesector release date is the 9th of November 2018. Q: What time does the Fantastic Beasts The Crimes of Grindelwald release? Fantastic Beasts The Crimes of Grindelwald release date is the 16th of November 2018. Q: When does the

What kind of game is Warhammer 40k?

Warhammer 40k is a tabletop wargame, one of the biggest in the world. Players take control of miniatures and play against each other in battles. Q: Is there a secret to beating the colossi in Shadow of the Colossus? There are many strategies used to

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