It’s been a long time coming, but the long-awaited Cyberpunk 2077 patch notes have finally been released online, and they’re as long as they’re detailed. Cyberpunk 2077 Patch Notes (1.3) Released, Contains Enormous List of Fixes and Three Free DLC Packs

The second major update for CD Projekt Red’s upcoming Cyberpunk 2077 has arrived on PC and Xbox One today, following the previously released patch two weeks back. Update 1.3, which you can read about in detail over at our writing on the change list, has added a whole bunch of fixes, including a number of issues that were brought to light during the game’s recent beta testing. However, it also includes a whole host of new additions and changes. Three DLC packs are also finally available for purchase, with the first, titled the “Wasteland Workshop”, containing new outfits, weapons, and more.

The incredible anticipation for Cyberpunk 2077 is finally here. The long wait is over. After years of pouring over the open world of Night City, CD Projekt Red have finally patched their game. In case you are wondering, yes, Cyberpunk 2077 is the latest installment in the Cyberpunk series of sci-fi, cyberpunk RPGs.


CD PROJEKT RED is ready to release a new patch for Cyberpunk 2077, which will add a slew of new features to the sci-fi RPG. Patch 1.3 includes many repairs and enhancements for different fundamental areas of the game, as stated in the tiny sample of bewildering patch notes below. Changes to gameplay, balance, user interface, visuals, music, and the environment and levels are among them.

Patch 1.3 also includes a number of free DLCs, which may come as a surprise. Players may check out an alternate look for Keanu Reeves’ Johnny Silverhand by heading into the Settings menu and activating the option through the “Additional Content” tab after installing the patch. In V’s apartment, players will also discover two new jackets (Multilayered Syn-Leather Deltajock Jacket, Luminescent Punk Jacket) as well as an Archer Quartz “Bandit” item.

Patch 1.3 for Cyberpunk 2077 will be available shortly on PC, consoles, and Stadia, according to CD PROJEKT RED. The firm also emphasized that the latest patch contains “many more” improvements than those mentioned in the patch notes, but it’s unclear why anything was left out.

Patch 1.3 of Cyberpunk 2077 – Changes in Detail


  • All of the free DLCs are listed under “Additional Content” on the Main Menu.

The 1.3 Patch adds the following DLCs to the game:

  • Johnny Silverhand’s Alternate Appearance – may be activated under the “Additional Content” page of the Settings menu.
  • After getting a note from Viktor after finishing The Ride, both the Multilayered Syn-Leather Deltajock Jacket and the Luminescent Punk Jacket are available in V’s apartment’s stash. By default, they’re of Rare/Iconic quality, but you may acquire Crafting Specs to make them of better grade.
  • After finishing Ghost Town and getting a message from Dakota or Rogue, Archer Quartz “Bandit” is available as a prize or for purchase (depending on the player’s selections). If you haven’t yet gotten the message, make your way to the Badlands and away from Dakota’s workshop. Dakota may need a few days to get back to you.


  • When driving, the minimap’s zoom level has been improved, making it more zoomed out and simpler to manage.
  • Automatic Love – The screen with Skye and Angel’s images will be shown for a longer time, making it simpler to select between the two.
  • A button to reallocate the distribution of Perk points on a character’s talent tree has been added.
  • Across all platforms, the number of slots for autosaves has been increased from 10 to 20, while the number of slots for fast saves has been increased from 3 to 10.
  • Database connections have been added to Journal entries.
  • A new accessibility option for the center-of-screen dot overlay has been added, which aids in the reduction/avoidance of motion sickness. It may be turned on under the Settings Interface Center of screen dot overlay section.
  • Fixers will now message V less often to offer a vehicle for sale.
  • The Screen Space Reflections effect has been improved to appear less grainy on consoles and on PCs with lower visual settings.
  • In the Backpack, a quest item filter has been added.
  • Miscellaneous quest item tags After completing related tasks, job items will be removed, enabling them to be sold or dropped.
  • With a mouse, you can now rotate V in the Inventory.
  • Players will now be able to correctly construct a quickhack, even if they previously built one and then discarded it.
  • A comparative tooltip for cyberware has been included.
  • When purchasing cyberware and not fulfilling the level criteria to equip it, a notice has been improved.
  • Upgrade crafting components in bulk is now possible.
  • In V’s apartment, I added additional sleeping places for Nibbles.
  • When a player picks up a corpse, the icon on a disposal container will now become red instead of grayed out.
  • After disarming a landmine, the icon will be grayed out.
  • It is now feasible to ride in an elevator with a body in tow.
  • Happy Together – Barry has a new look that is more distinctive.
  • If the base item is available in the Inventory while constructing a higher quality version of the same item, it will now be marked green like other components.


  • The time it takes to detect opponents currently is determined by the game’s difficulty. On Easy and Normal settings, enemies will notice the player more slowly. On the Very Hard level, enemies will now identify the player more quickly.
  • When enemies are in the “Alerted” condition, enemies on the Very Hard level (and just that difficulty) will be more aggressive when searching about.
  • Because of dead corpses in Open World activities, NCPD will no longer respond and become aggressive.
  • When striking NPCs with a non-lethal weapon, NCPD will now respond.
  • When shooting crowd NPCs in battle, the damage mechanism has been tweaked to account for distance and weapon type.
  • (Don’t Fear) The Reaper — enhanced Adam Smasher’s combat performance.
  • Play It Safe – Oda’s conduct throughout the battle improved.
  • Placide’s conduct throughout the battle was enhanced because to Transmission.
  • Placide’s hacking resistance was improved thanks to Transmission.
  • Sighting of Cyberpsycho: Letter of the Law — enhanced Cyberpsycho’s behavior throughout the battle.
  • Every Breath You Take – Red Menace’s location and aim were enhanced.
  • The stats of La Chingona Dorada (Jackie’s famous guns) have been improved.
  • The Rescue – increased the amount of ammunition available at the start of the mission.
  • The Contagion quickhack has received minor modifications and has been rebalanced.
  • The Crafting system has been improved so that objects of Random quality scale with the player’s Crafting ability — it is no longer possible to roll a quality higher than the appropriate Crafting skill.
  • With each upgrade, the item’s level requirement will rise. As a consequence of this modification, the level of improved items will be changed. If you have equipped items that surpass the level requirement, you may keep using them; but, if you don’t, you’ll have to wait until you reach the necessary level.
  • For cyberware modifications, additional crafting specifications have been included.
  • Knife making parameters have been added (available from the start of the game).
  • The amount of components needed to make certain items, such as Bounce Back, MaxDoc, quickhacks, clothing modifications, and some weapons, has been updated.
  • Crafting specifications for garment modifications are being balanced.
  • Keeping the amount of components needed to create clothes in check.
  • Trying to strike a balance between the amount of components needed to make Sandevistan Fragments.
  • Ripperdocs’ Optical Camo cyberware is now available for purchase.
  • The Sensory Amplifier cyberware mod’s pricing has been adjusted.
  • Only during Suspected Organized Crime Activity: Tygers by the Tail will you be able to acquire the rare Unity crafting spec.
  • Kerry’s guitar, which can be acquired during Gig: Psychofan, has had its price and quality changed.


  • Fixed an issue where clothes shop crafting specifications were only accessible on the first visit to the seller.
  • Fixed a bug that prevented players from using weapons and quick menu items after visiting the Nomad Camp.
  • Hacking a neutral target was not counting towards the Christmas Tree Attack accomplishment. This has been fixed.
  • When the “Unauthorized” alert appears on devices, no further tutorial windows regarding skill checks will appear.
  • After utilizing rapid travel, V will no longer glance down.


  • On 8k displays, the instructional tooltips were not being shown properly.
  • A bug that caused the game to crash if a save thumbnail was corrupted has been fixed.
  • The Alt+Enter shortcut for switching between Windowed and Fullscreen modes has been fixed.
  • By hitting TAB, you may now leave the locked scanning overlay.
  • A more compact PC version of the mouse cursor has been included.


  • The Inner Dead Zone option will now apply to the game menus as well.
  • After being murdered, NPCs on the PlayStation will no longer talk.
  • Streaming of city lights has been improved.
  • When there is insufficient memory space, overwriting a save game will no longer damage it.
  • The Hunt’s masks and tubes will no longer be invisible inside the barn.
  • In Ghost Town, Rogue will no longer clip through Johnny and will hold the glass properly.
  • In The Rescue, a bug was fixed where loading a save in front of the police roadblock prevented the NCPD officer from beginning conversation, preventing progress.
  • On PS4, a bug was fixed that caused the meeting sequence with Judy and Dolls in Pisces to not start correctly.
  • [Xbox] In A Cool Metal Fire, an issue where a section of the scene in Cassius Ryder’s clinic might be cut off after the fade out was fixed.
  • When allocating weapons from the Backpack, there was a problem where they were fitted to the incorrect slot.

Cyberpunk 2077 is the source of this information.

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Cyberpunk 2077 [official site] is going to be one of the biggest games of the year, and a lot of that will have to do with the scope and ambition of its world. The latest big patch is going to build on that, and as you can see from this patch notes post from earlier today, it’s going to be an enormous amount of work. The official patch notes post has been updated with the new fixes, and we’ll also list the DLC packs as well.. Read more about cyberpunk 2077 next update and let us know what you think.

This article broadly covered the following related topics:

  • cyberpunk 2077 1.3 patch release date
  • cyberpunk 2077 1.3 release date
  • cyberpunk 2077 1.3 patch notes
  • cyberpunk 2077 14 patch release date
  • cyberpunk patch 1.3 release date
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