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This is a post about voxel building in Fortnite. In this article, I’m going to explain to you how to build a simple voxel spaceship in Fortnite. For this tutorial, I’ve used a 3D model that I’ve created myself: to download it, you can click here.
Goin’ Constructor is a game that is challenging and fun. It is also a game with some learning curve that all players need to get used to. In case you don’t know much about it, this game is a game where you use your virtual blocks to build a bridge over a ravine.
Fortnite is a game where the goal is to construct a fort, which can be used to take on opponents in battle. The game features a huge number of players online at any one time, which is one of the main issues faced by those using a game like this. As such, the Fortnite community have created a list of ways to avoid getting killed, which has been compiled in the form of a Wiki page.. Read more about epic games and let us know what you think.
The ability is currently in a decent condition. However, there are a few things that might improve it:
When an ability is terminated early, the remaining time should be returned to the current cooldown.
- It’s inconvenient to pull out your hammer to kill a handful of opponents and have to wait 55+ seconds for it to cool off. Having 10+ seconds removed from your cooldown would make the whole experience much more pleasant and fluid.
DECOY’s ability to force opponents to exclusively utilize melee attacks should be inherited via the taunt effect.
- Have you ever seen a Pitcher hurling its bones at a DECOY? They don’t since opponents are only able to melee it. When utilizing Goin Constructor, Lobbers and Zappers are probably your hardest opponents (particularly Water Zappers, oh my god) since they like to maintain their distance. It would be easier to cope with them if you forced them to come closer.
While the Taunt effect is active, it should show a shield icon over the player’s head (or maybe give the player some kind of shield surrounding them) and play the DECOY whistle sound effect.
- Most of the time, it’s simply to show younger players or players who have never used the ability what it does. The shield shows that when Taunting, the player suffers much less damage, and the whistle sound effect indicates that the Taunt enables the player to serve as a DECOY.
When Kinetic Overload is triggered, it should decrease the active cooldown of Goin Constructor by 1-2 second(s).
- When Goin Constructor runs out, I usually withdraw to the backlines until it regenerates. This feature would encourage players to remain in the battle longer, as well as provide a method for them to actively combat the lengthy cooldown. The Kinetic Overdrive team perk and Black Knight Garridan have an intriguing synergy.
“Goin Constructor may activate Kinetic Overload,” according to Black Knight Garridan, should apply to the ability’s natural pushback effect when you strike opponents.
- Kinetic Overload only occurs when an opponent performs their “I’m being pushed back” motion, not when Goin Constructor throws foes about, thus he’s not worth employing as a Commander. Only high-HP Mist Monsters are affected by the Overload, given how much damage the ability produces (and how low its Impact values are) — an additional 25 basic damage doesn’t help take them down when GC delivers 300+ damage each swing.
Additional Quality of Life elements that aren’t unique to Goin Constructor but would benefit the ability:
When Beehive Husks are destroyed or the beehive is blasted off their head, the bee trails should disperse quicker.
- Other than waiting the entire 15-20 seconds for the tracks to vanish, it adds some strategy to taking them out. Given how quickly they can cover the battlefield and how the bees may do unusually large levels of damage at times, this would be adding excellent QoL. Beehive Lobbers, as unpleasant as they are, can be dealt with – Bee Husks cannot.
The player should not be totally powerless as a result of knockback effects.
- More often than I’d care to admit, I’ve been juggled between two Riot Huskys. The problem is that you can’t move, fire your weapons, or even tilt your camera while being thrown about. This is particularly aggravating when you’re in the middle of a series of knockbacks.
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Constructor who is too careful
So I met an overprotective constructor who was also an id*ot, and I’m dying to know what’s going on in his mind. So I’m playing Horde Bash and I’m keeping an eye on my trap tunnel when I see some husks have gotten around the other players’ tunnels, so I go attempt to seal the opening….
Flair’s Subreddit Feedback
Good morning, everyone! We stopped FortniteBRMeta a while ago owing to decreased traffic and a lot of comments from people who wanted to post here rather than on the meta sub, as you may have seen. Subreddit-related debate, rule discussion, and tone-neutral constructive criticism may all be posted on FortniteBR in the future, as long as…
Glider redeployment feedback Megathread
Hello there, FortNiteBR. The Glider redeployment mechanism has received some feedback. If you haven’t heard, EPIC just updated the game with a new feature known as ‘glider redeployment.’ This enables the user to reposition their glider from a height of three storeys or higher. This mechanic was adapted from the game’s soaring 50’s mode…
For the game Fortnite, write “Goin’ Constructor extra feedback.”
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Constructor is a new mode for Fortnite, which was added to the game just last week. In Constructor, you go around the map picking up items and creating tools that you can use to try and get to different areas of the map. This is a great mode because it’s always different and it reminds me a bit of the older Fortnite map Dusty Depot, where you used to play Tag and even Steal a Building back in Season 3. Just like in Dusty Dusty, you have to keep an eye out for the Fortnite bomb, which can be thrown at you by an enemy or by another player. If you are blown up by the bomb, you lose the game.. Read more about fortnite crew save the world and let us know what you think.
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